Transformers: Fall of Cybertron Optimus Prime Redesign Video
Monday, October 10th, 2011 3:52PM CDT
Category: Game NewsPosted by: El Duque Views: 59,092
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As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look is battle-scarred, powered up, and ready for action. Check out the video to see the in-game model for Optimus Prime, complete with commentary from the High Moon team on creating a new look for the leader of the Autobots. Keep in mind that this footage is pre-alpha and was shot in a test area for the new game, so it does not represent the final appearance of the character. Enjoy!
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Posted by MINDVVIPE on October 10th, 2011 @ 3:59pm CDT
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.
Posted by First-Aid on October 10th, 2011 @ 4:45pm CDT
Iron Prime wrote:Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.
That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....
I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.
Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...
...etc, etc...
Posted by It Is Him on October 10th, 2011 @ 5:13pm CDT
GameInformer wrote:As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron.
Dear Game Informer,
Please review this article on Dangling Modifiers and get back to me.
Thanks,
- It Is Him
Posted by Megatron Wolf on October 10th, 2011 @ 5:44pm CDT
Posted by whacko on October 10th, 2011 @ 5:46pm CDT
1. I hope that in this game driving in car mode feels like driving in a car. WFC would have been much more interesting if the vehicles modes had limitations based on the type of vehicle you were driving. In WFC it didn't matter much what kind of vehicle you were, speed aside, everything moved in basically the same way including jets (except of course, they flew).
2. I hope there is another toy series for FoC. I really enjoyed the toys based on the WFC character models.
Posted by Varia31 on October 10th, 2011 @ 5:50pm CDT
First-Aid wrote:Iron Prime wrote:Varia31 wrote:You know what melee system would be awesome? That is if it could work... War Hammer 40k Space Marine's system.
That is a great system. It wouldn't even have to be fatalities either. Maybe a transformation based attack that did more damage? Like Grimlock tossing someone in the air, and transforming, and then catching them in his jaws....
I'll go with that 100%. I like the way Space Marine's combat system is set up where you can either use your chain sword or blast 'em at range. Working the combos in would be bonus and a "fatality-like" move could make things interesting.
Megatron: punches into the chest of an Autobot with his mace, change it up, and blast through with his cannon.
Optimus: head butt the opponent, knocking them back, then whipping out the axe and cleaving them horizontally or vertically
Shockwave: kick the Bot back, blast off both legs, then walk up and bash their face in.
Starscream: fake an injury, slip around the bot when it moves in, and stabs them in the back with energon swords, ripping them apart...
...etc, etc...
That would be cool, like chaining together the shots point blank with punches or melee weapons to perform combos, then the "fatality-like move" being just more of a finisher to end the combo, it kills the enemy, and offers satisfaction with making the kill. I would think a way to counter melee attacks would be good though, that way you aren't helpless the second some starts to slice into you. Like swinging when someone else swings being a way to block, the one who gets the hit the one who dishes out the combos quicker. Or just do a simple three hit combo like RoTF and a few advanced attacks like the one mentioned about Grimlock.
MINDVVIPE wrote:I dont think we need any non-user interactions like finishing moves. That just slows down gameplay for an animation that will get boring after the 10th time watching. I am, however, all for chaining actions, like someone mentioned, with grimlock throwing enemies up in the air either to hit them with his tail, transform and impale, or maybe charge at in alt. mode.
But nothing that has you hold down a button and wait for a few seconds to resume playing. Thats just boring.
I favor fatalities myself, I find them to be fun to use, because executing an enemy to me is almost a sense of domination when making the kill. I was very satisfied with Section 8 Prejudice in that regard, because even though it's the same animation for front, behind, or if you're in a mech, stabbing someone in the throat or shooting someone point blank after picking them up never ceased to amuse me, and it still does. Maybe some of the stuff mentioned above would be the better choice though. To each his own opinion...
Posted by starscream2222 on October 10th, 2011 @ 6:04pm CDT
So I was wondering how many people play online still?
Posted by griftimus prime on October 10th, 2011 @ 6:04pm CDT
Posted by Lord Onixprime on October 10th, 2011 @ 6:23pm CDT
I think I personally prefer WfC Optimus Prime. This one is took big and too bulky.
Posted by Autobot032 on October 10th, 2011 @ 6:29pm CDT
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
Posted by MINDVVIPE on October 10th, 2011 @ 6:30pm CDT
starscream2222 wrote:I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?
I still play WFC on PC and DOTM on Xbox... for what its worth to know.
Posted by KnightStrike on October 10th, 2011 @ 6:30pm CDT
Posted by MINDVVIPE on October 10th, 2011 @ 6:32pm CDT
KnightStrike wrote:After watching the video of Optimus's new new look I think its growing on me. I loved the WFC design, but this one looks pretty awesome as well, especially the vehicle mode. Can't wait to see the final version in motion. Still hoping they do a PC release for this like they did WFC. I'm also kind of blown away still that they are doing pre-orders over a year in advance... I had gotten excited at first because I saw December and the 2012 part didn't register till the second read. Hopefully in that time they will decide there is enough market demand for PC.
I wish an online petition would work... there was an online petition to fix up the WFC PC version (I think its still online), but if they are reading these forums, heres my PC vote.
Posted by Shadowman on October 10th, 2011 @ 6:33pm CDT
Autobot032 wrote:I would like to preface this post with this: I realize this is all beta and this is by no means the finished product of Optimus, I do sincerely get that. With that said, on with the post.
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
My thoughts exactly.I know this isn't the final product, and I'm hoping the final design is something better. I like the new modelling techniques they're using, but I think they could have just applied them to the WfC designs.
Posted by KnightStrike on October 10th, 2011 @ 6:42pm CDT
MINDVVIPE wrote:KnightStrike wrote:After watching the video of Optimus's new new look I think its growing on me. I loved the WFC design, but this one looks pretty awesome as well, especially the vehicle mode. Can't wait to see the final version in motion. Still hoping they do a PC release for this like they did WFC. I'm also kind of blown away still that they are doing pre-orders over a year in advance... I had gotten excited at first because I saw December and the 2012 part didn't register till the second read. Hopefully in that time they will decide there is enough market demand for PC.
I wish an online petition would work... there was an online petition to fix up the WFC PC version (I think its still online), but if they are reading these forums, heres my PC vote.
Aye, would be awesome if it would work. Since money talks, I'd like to see them throw up a pre-order for the PC version based on requiring a set amount of pre-orders to be received by a set date for the version to be released on PC, even if the PC release would be later than the console version because of delayed production start. All else fails I just remember Star Wars: Force Unleashed and have hope... they swore they would not do a PC release for it and eventually they did, with extra content to boot.
Posted by starscream2222 on October 10th, 2011 @ 6:45pm CDT
MINDVVIPE wrote:starscream2222 wrote:I am renewing my Xbox Live Gold membership soon and havent played WFC online in a while.
So I was wondering how many people play online still?
I still play WFC on PC and DOTM on Xbox... for what its worth to know.
Ok cool, whats your Gamertag? Mine is XxDESTRON22xX
Posted by MINDVVIPE on October 10th, 2011 @ 6:51pm CDT
KnightStrike wrote:Aye, would be awesome if it would work. Since money talks, I'd like to see them throw up a pre-order for the PC version based on requiring a set amount of pre-orders to be received by a set date for the version to be released on PC, even if the PC release would be later than the console version because of delayed production start.
I'd pre-order a PC version if it gets it made for PC . I wish it worked that way.
starscream2222 wrote:Ok cool, whats your Gamertag? Mine is XxDESTRON22xX
'BLACKWAR' on PC, and 'IIIjono' on 360.
Posted by NatsumeRyu on October 10th, 2011 @ 7:02pm CDT
Shadowman wrote:Autobot032 wrote:I would like to preface this post with this: I realize this is all beta and this is by no means the finished product of Optimus, I do sincerely get that. With that said, on with the post.
I see the direction they're going in, I get the "fist with wheels" image they had in the conceptualization, but as it stands currently, I'm not impressed. I realize there's more work to be done, I just hope that work's for the better.
I much prefer WFC Optimus who was streamlined (as they said in the video).
This one's a bit too boxy, too big. I liked that the first one had enough bulk, but still thin and streamlined enough to be capable.
I realize they're striving for a G1-esque design and that's cool, I have no problem with it. However, I'm used to the Masterpiece and the Bayverse Primes and I much prefer something that looks humanoid, yet robotic. This guy looks like a walking box with a bad attitude.
More tweaks are needed for him to be a winner in my book. If that's the design they're going for, so be it. I can like everything around him.
My thoughts exactly.I know this isn't the final product, and I'm hoping the final design is something better. I like the new modelling techniques they're using, but I think they could have just applied them to the WfC designs.
I'm also not a big fan of the redesign, but I can live with it. It just keeps reminding me of Armada/Cybertron/etc. Prime with the big limbs.
I wouldn't say they're using different modelling techniques...I mean, regardless of technique, the end model is usually the same, what I gathered was that these are higher quality in-game models due to engine upgrades (ie higher poly and better / more textures and effects. For example, I was surprised to find out that they only used two diffuse maps for Warpath's body in DoTM, and one was the treads while everything else is in the other map; the third map, if you're curious, is an alpha for the optic glow).
Tread Diffuse
Body diffuse
Optic alpha
Posted by prowl123 on October 10th, 2011 @ 7:29pm CDT
Posted by SKYWARPED_128 on October 10th, 2011 @ 8:10pm CDT
Posted by DJLazer on October 10th, 2011 @ 8:16pm CDT
Posted by Zequem on October 11th, 2011 @ 12:49am CDT
It's still year to go for the release, so no panicking here. They have plenty of time to change stuff if they're going to.
Also, if those are anywhere near the maps that are going to be in the game... I'm in love!
Posted by battlecollective on October 11th, 2011 @ 1:57am CDT
Posted by Sodan-1 on October 11th, 2011 @ 4:34am CDT
Posted by Michael Alex Kawa on October 11th, 2011 @ 4:47am CDT
Posted by Sodan-1 on October 11th, 2011 @ 7:28am CDT
Realistically though I can't see High Moon expecting players to work in quite so much unison.
Posted by starwarrior1227 on October 11th, 2011 @ 9:35am CDT
michael alex kawa wrote:All i can say ,is this is so COOL .I have WFC on the DS so i hope they release this one on the DS ,if not ,i need to look into buying an other system
it better be on the 3ds. Just imagin it!
THE AWESOME 3D AND MULTIPLAYER(assuming it will have it)
and for any of those who doubt the 3ds or nintendo then i don't want to hear it.
MY DREAMS MUST NOT BE CRUSHED!
Posted by Shadowman on October 11th, 2011 @ 1:05pm CDT
Sodan-1 wrote:If I may wade in on the combiner discussion; letting each player control a single limb strikes me as being faithful. Historically speaking, weren't the combiners an absolute bugger to develop as they struggled to eliminate the interference of multiple minds in one body? Maybe that's what will balance gameplay out. You'll have access to an insanely powerful Cybertronian so long as you're able to control him.
Realistically though I can't see High Moon expecting players to work in quite so much unison.
That last line is what I say every time someone brings it up. Not only is it nearly impossible to get that much teamwork out of players, but it requires them to give up a ton of control for minimal control of something else.
Posted by Hierophant on October 11th, 2011 @ 1:23pm CDT
Seriously guys, this'll be a great game; WfC Pointed out as to how High Moon managed to make a game that's good enough for someone like me to buy the game purely for the storyline (the mechanics are meh tbh). If they're going to crank out the game better than the predecessor and released at 2012, there's gonna need alot of revisions on the game's mechanics! Hence I shall list out some aspects worth revamping for WoC:
(leave the storyline and backsetting out, it'll be awesome no matter what)
- Melee. WfC was one-clicky move. They could learn abit more from other games (Space Marine? Best implementation of 3PS brawling up to date)
- The feel of the character. Guys that plays space marine (again, get the game for those of you who never played) should know what the feel is like when the marines are running (momentum ftw!). If they gonna add from someone as small as 'Bee to the heavy Grimlock especially with his dino-mode, the heftiness should be there. It'll be nice in multiplayer (small bots' get to run around in circles compared to the heavy bots' with heavy weapons)
- Game Settings: Porting the game between many systems is fine, but at the last moment, those who use PC are pretty much have limited settings to choose from. They should look into that more, it's a common problem with ported games nowadays (looking at you, fable 3!). I for one, would like the game to stretch from left to right through my linked monitors. Let the PC doods have their fun! it's not like they're getting cheats or buffs in multiplayer, they just get prettier graphics...
- and Of course, the bugs / multiplayer: Do I need to stress on this? many of us KNOW what was the problem (especially the multiplayer, it was terrible as it had NO dedicated server and there were few players playing) if they want moar people to be praising and worshipping this game, they ought to focus on the bugs AND multiplayer aspect of the game. Storyline is nice, but no replay value? I'll pass. Throw in some Unreal tournament game modes: Insta-gib? Onslaught? One of those recreation missions based on the past histories? (disable the bomb, escort the city-bot, etc etc)
Of course, I had to stress out that I played it on PC, so different consoles may have different views, eh?
As for the storyline, I liked WfC alot and I hoped that WoC will be expanded and more detailed than the previous game. make megatron even cooler! Effeciency at all costs!
PS: Saw some of you pitched in on the bruticus idea on multiplayer. Chances are slim if they gonna implement it, but it can be done. And come on, players control limbs with one top dog controlling on the body? They can do better:
-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game )
That'd be all.... and sorry for the long post.
Posted by Shadowman on October 11th, 2011 @ 2:41pm CDT
Hierophant wrote:-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game )
That'd be all.... and sorry for the long post.
That's actually worse than the "everyone gets one limb" idea. I really don't want to sit around and watch someone else control my character, while I don't get to do anything.
That's what no combiner idea has been able to properly reconcile, no one wants to lose control of their character. Think about it, do you really want to only play PART of a character? Or none at all?
Posted by prowl123 on October 11th, 2011 @ 2:59pm CDT
michael alex kawa wrote:All i can say ,is this is so COOL .I have WFC on the DS so i hope they release this one on the DS ,if not ,i need to look into buying an other system
Get an XBox. If you can afford 10 bucks a month for Live.
Posted by SirSoundwaveIV on October 11th, 2011 @ 2:59pm CDT
*xbox melts*
...or not >_>
(it's an amusing mental image though I must say)
Posted by Blackstreak on October 11th, 2011 @ 4:30pm CDT
Posted by Sabrblade on October 11th, 2011 @ 4:36pm CDT
Too late. Episode 26 of Prime cements the connection without a doubt.Blackstreak wrote:Yuck. War for Cybertron/Fall of Cybertron shouldn't be tied in w/ Transformers: Prime. They should make the games their own storyline separate from others.
Posted by Hierophant on October 12th, 2011 @ 1:37am CDT
Shadowman wrote:Hierophant wrote:-one dude demands to combine in game, as the opposing group is severely stacked;
-those who are willing and have appropriate parts for gestalt comes near him, acknowledging the need by pressing a specific button (action button?)
-5 secs combine animation, with the dude who requested gets the control even though he's not the one formed the body (look at vangelus' reviews on crossfire-02, how he'd sketched the part where explorer assumed the control of colossus. That CAN BE DONE in game )
That'd be all.... and sorry for the long post.
That's actually worse than the "everyone gets one limb" idea. I really don't want to sit around and watch someone else control my character, while I don't get to do anything.
That's what no combiner idea has been able to properly reconcile, no one wants to lose control of their character. Think about it, do you really want to only play PART of a character? Or none at all?
Sorry, perhaps my post weren't that clear in a way. What I meant was the idea that the each character controls the limb is still there, except that all of them (in the gestalt's group) had the chance to control the main body as to whoever is calling the shots to combine while they (the ones who agree to give him the control) function as the limbs/turrets of the gestalts. prolly something like:
-blast off requested the combination, group members agree, and blast off's request granted, giving him the control of the full body. Onslaught, despite being the main body, agreed with others to gave blast off the reins, so he switched places with blast off in controlling the limb/turret? That's the gist of the idea; onslaught's player gives control to those who asked and replaces the character's position, or he can control as usual if he's the one requested the control.
-Note that limb control here isn't really literally limb control; may be something like charging up attack powers (eg. swindle and brawl charges up Energy reserves for the stomping power for blast off who's in command atm to use) and despite being turrets or so, they have more chance on shooting the enemies accurately than the guy who's controlling the giant, right? Think of Battlefield series, the helicopter gunship: The pilot vs. the gunner position.
- when things go ugly (ie about to die) then the traditional method is there; ditch it! Limbs can just pop off and save their skins, leaving bruticus woefully hand-less and low health. And to justify the balance of the game, scramble city at it's pure homage; swindle and brawl can be the hands too.
Question is whether or not the members/players will cooperate is a different matter, the fact that the mechanics itself in game is enough for the players to have an option. Imagine a particular circle of friends perfected the rule of combination and enough to cooperate with each other... the opposing group hardly have a chance I say if they don't cooperate at all
that said, it's up to high moon on how they wish to put the gestalts into practice. And I'll be waiting in anticipation until the day comes
Posted by Shadowman on October 12th, 2011 @ 2:24am CDT
Also, you have to think of how you can counter-act it. That's the key to proper game balance, not destructive power but the ability to defend against it.
Posted by Wigglez on October 12th, 2011 @ 6:50am CDT
wigglez323 wrote:What I could see working is that if Bruticus is in multiplayer, yeah, someone can be controlling a limb or a certain aspect of the combiner. But there would be some people who would be stubbern and not link up because they're on a streak or something. Or combining would be where the whole team has a certain number of killstreaks indiviually. I say this would work better if you were a combiner and it wouldn't matter if the others on your team were or not, but if you get like a 20ish killstreak, you can summon the other combiners from out of nowhere and the whole match ends with the score at endgame and it shows bruticus or whoever else just rampaging in the backround. Like the nuke in Call of Duty MW2
Thoughts on this idea?
Posted by Screamfleet on October 12th, 2011 @ 8:50am CDT
So, I'd say, in a mutliplayer match, bruticus would be like an AT-TE. You dont need 4 other players to be bruticus. Your full potential will be reached when it is though. One person can't operate all the fire power. Others can choose to play as a limb and be that turret if they so wish it. You'd just be selecting to control it. You're not actually that limb, that character. Perhaps its like respawning. When you're done you spawn as a non-limb.
This would get around needing 5 players to agree to it. If you don't want to be be a limb you can stop. The limb doesn't disappear, it just goes to auto-pilot or something.
See, Battlefront had AI guys around. So, really, the other members could be on AI or do nothing till someone controlled them.
Posted by Sodan-1 on October 12th, 2011 @ 8:59am CDT
If Bruticus will indeed be a playable character it will more than likely be a special level, a la Modern Warfare's AC-130 mission: a single player allowed to wreak havoc on a single level as a one-off. I doubt we'll have the option to separate into the individual Combaticons. If we do it'll probably be only Onslaught we play as and we'll have a squad-based command system for the others; attack, defend, free-roam, whatever. That's how I'd do it anyway.
As for multiplayer you might have "Special-Team Deathmatch": 3 Autobot gestalts .vs. 3 Decepticon gestalts. Or perhaps something based on Metal Gear Solid 4's Sneaking mode where one player would play as the powerful gestalt while the other players are tasked with bringing him/her down. Maybe a variation on the capture the flag and defend/destroy objective mode where one team plays as the individual members of a gestalt while the others play as normal stand-alone Transformers. The combiners all have to gather together and remain alive for x-number of seconds in order to initiate the combination while the other team have to stop them. Should the combiners succeed the game ends with a short video of the gestalt obliterating the other team.
Just some ideas.
Posted by MINDVVIPE on October 12th, 2011 @ 10:19am CDT
Posted by Hierophant on October 12th, 2011 @ 11:36am CDT
I'm curious how'd they gonna put the mechanics of gestalts in-game. It needs to be heavy and slow in it's movements and reaction to justify the flexibility and prowess of other 'bots or 'con characters in game.
although I have a feeling that they're just bosses in the game... At least they're EXIST!
Just to add-on something here: If they redesigned OP and characters of the game compared to WfC, we can expect that Has/Tak to do the toy, AAAND, prolly a proper toyline this time?
Dang, need to get that tokyo-exclusive darkside OP and Megatron soon, else it'll gone without trace.
Posted by Zequem on October 12th, 2011 @ 11:58am CDT
It doesn't have to be like in Battlefield: Bad Company 2, but it would be nice if you could destroy the surroundings even little. It would make it feel a bit more like a war, which it is supposed to be.
Posted by Shadowman on October 12th, 2011 @ 1:01pm CDT
Sodan-1 wrote:I think people need to let go of this notion that they'll be able to roam freely as a single Combaticon, having the same freedom of movement and transformation as Megatron or Optimus, and then team up with four other players to create a powerful gestalt. It would be a logistical and mechanical nightmare!
And that's why it won't work. Why do Optimus and Megatron get all the freedom, and I have to be a shoe for Onslaught?
I had an idea, which isn't my idea because someone tossed it out before the first game.
AI units. It would work, even more so as its own class. At a 3 kill streak, he'd gain two AI-controlled partners, weaker than a player unit but instead of dying, they just lose the ability to attack. (They die when the player does) At 5 kills, he'd gain another two. And at the maximum 7-kill streak, he gains the ability to combine with them. There. Everyone gets their combiners, and no one has to suffer being a shoe.
Posted by starwarrior1227 on October 12th, 2011 @ 2:28pm CDT
and i also heard that optimus can call for an aerial strike. which would be something for multiplayer kill streaks!
Posted by Wigglez on October 12th, 2011 @ 3:41pm CDT
Zequem wrote:Discussion of combiners aside for awhile, I hope the maps are somewhat destructible. It would be sweet if you'd have mines that could be planted to the wall and explode a hole into it. Or any weapon powerful enough to do so. Especially if there's many bridges like in WFC, you could explode that and prevent the enemy from coming that way.
It doesn't have to be like in Battlefield: Bad Company 2, but it would be nice if you could destroy the surroundings even little. It would make it feel a bit more like a war, which it is supposed to be.
Or some battledamage on your character 'till you die and respawn. Like receive scratches and pieces of your external body gets shot off and you can see some the inside a little.
starwarrior1227 wrote:i don't care for the combiners as much as i care for the insecticons.
and i also heard that optimus can call for an aerial strike. which would be something for multiplayer kill streaks!
I was expecting this for the first game instead of the health matrix 2.0 or something. it's be awesome to get rid of the killstreaks that aren't useful. Orbital beacon was good and team overshield or however it's called.
Posted by MINDVVIPE on October 12th, 2011 @ 5:24pm CDT
As for killstreaks, I think aerial strikes are pretty boring other than the joy of getting a buncha kills. I don't think it'd do much for me when I can just do that in COD. There is that cool idea someone mentioned about gaining extra AI buddies. I think thats always sweet, especially if they turned into vehicles or weapon placements or somthing you can use as you progress.
As for destructible environments: Overrated. Give me good level design and I don't give a $#!% about whether the wall is going to crumble. HOWEVER, if destructible environments are implemented past the explosive canisters, it needs to be done well enough that big gun players can't just wreck all the good cover and ultimately turn the game into a 2 second play before having to respawn.
Honestly, just take quake 3 arena dynamics and apply them where appropriate. If your going for arcade, might as well do it right. (keep the speed, keep the powerups, don't over complicate, etc.)
Posted by El Duque on October 12th, 2011 @ 5:58pm CDT
Fall of Cybertron boasts such a creative list of weapons that many of High Moon’s concepts feel like they would be at home in a Ratchet and Clank or Resistance title. Players can outfit themselves with one primary and secondary weapon – usually a damage-heavy explosive cannon. Both Autobots and Decepticons have access to every weapon in the game. Here are a few of Fall of Cybertron’s more impressive Saturday-morning specials. And be sure to check out these guns in action in the weapons gallery below.
The Upgrade System
Each weapon can be upgraded through universal munitions stations scattered around the planet. “We really made a conscious choice to make every upgrade a significant improvement, so one upgrade might increase your firing speed by 75 percent,” explains game director Matt Tieger. “We could have made the system so that there were a lot of upgrades that each improved your guns a little bit, but we wanted to make each upgrade feel like this giant thing. That way when players buy it they’re really going to feel the difference.” The great thing about this upgrade system? Players only have to buy each upgrade once, as every upgrade carries over to other characters whenever they use that weapon.
Posted by MINDVVIPE on October 12th, 2011 @ 6:03pm CDT
Posted by Midnight_Fox on October 12th, 2011 @ 6:38pm CDT
Posted by Lord Onixprime on October 12th, 2011 @ 7:12pm CDT