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Hasbro Reports Full-Year and Fourth Quarter 2017 Financial Results

Transformers News: Hasbro Reports Full-Year and Fourth Quarter 2017 Financial Results
Date: Wednesday, February 7th 2018 11:15am CST
Categories: Toy News, Press Releases, Company News
Posted by: Va'al | Credit(s): Hasbro

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Views: 21,606

We've received the official press release from Hasbro concerning their fourth quarter (2017) and full year report, which seems to show a positive trend for the company, and therefore investors and shareholders. Transformers specific material is not referred to here but will be shown once the images are made available in the Newsroom, and you always check out the full data here! Read on below!

Board of Directors Increases Quarterly Dividend 11%, or $0.06 per share, to $0.63 per share

Full-Year 2017

2017 full-year net revenues of $5.21 billion increased 4%, including a favorable $79.2 million impact of foreign exchange; Operating profit margin of 15.6%;
2017 revenues grew in all major operating segments: 5% in the U.S. and Canada segment; 2% in the International segment; and 8% in the Entertainment and Licensing segment;
Franchise Brand revenues increased 10%; Hasbro Gaming revenues up 10%; Emerging Brands grew 2%; Partner Brands declined 10%;
U.S. tax reform, passed in December 2017, resulted in a $296.5 million net charge, or $2.33 per diluted share;
Adjusted net earnings, excluding the impact of U.S. tax reform, were $693.1 million or $5.46 per diluted share; Reported net earnings of $396.6 million or $3.12 per diluted share;
$724.4 million in operating cash flow generated during the year; Year-end cash and cash equivalents of $1.58 billion;
Company returned $427.0 million to shareholders in 2017; $277.0 million in dividends and $150.0 million in share repurchases.

Fourth Quarter 2017

Fourth Quarter net revenues decreased 2% to $1.60 billion, including a favorable $44.3 million impact of foreign exchange; Operating profit margin of 17.0%;
U.S. tax reform resulted in a $296.5 million net charge, or $2.35 per diluted share;
Adjusted net earnings, excluding the impact of U.S. tax reform, were $291.2 million or $2.30 per diluted share; Reported net loss of $5.3 million, or $0.04 per diluted share;



PAWTUCKET, R.I.--(BUSINESS WIRE)--Feb. 7, 2018-- Hasbro, Inc. (NASDAQ: HAS) today reported financial results for the full-year and fourth quarter 2017. Net revenues for the full-year 2017 increased 4% to $5.21 billion versus $5.02 billion in 2016. 2017 net revenues include a favorable $79.2 million impact from foreign exchange.

As reported net earnings for the full-year 2017 of $396.6 million, or $3.12 per diluted share, compared to $551.4 million, or $4.34 per diluted share in 2016. Adjusted 2017 net earnings were $693.1 million, or $5.46 per diluted share, excluding a $296.5 million, or $2.33 per diluted share, impact from U.S. tax reform. Adjusted net earnings for the full-year 2016 were $566.1 million, or $4.46 per diluted share, excluding a post-tax $14.7 million, or $0.12 per diluted share, non-cash fourth quarter 2016 goodwill impairment charge related to Backflip Studios.

In December 2017, the U.S. enacted the Tax Cuts and Jobs Act that provided significant changes to the U.S. tax code, including a one-time repatriation tax payable over eight years. As a result of the Act, the Company recognized a net charge of $296.5 million. Given the significant complexities associated with the changes in the U.S. tax code, the estimated financial impact for the fourth-quarter and full year 2017 are provisional and subject to further analysis which could result in changes to this estimate during 2018 as further guidance is issued.

2017 net earnings also include a $0.25 per diluted share benefit versus full-year 2016 from the adoption of FASB ASU No. 2016-09, Improvements to Employee Share-Based Payment Accounting.

“Hasbro’s global team’s execution of our Brand Blueprint drove revenue gains in Franchise Brands, Hasbro Gaming and Emerging Brands, including immersive brand experiences across consumer products and digital gaming,” said Brian Goldner, Hasbro’s chairman and chief executive officer. “Our strong performance ranked Hasbro #1 across the G11 markets for the full-year 20171. In the fourth quarter, Hasbro Franchise Brand revenues increased 11%. However, overall consumer demand slowed in November and December both for the industry and for Hasbro. A decline in Partner Brands and Europe revenues resulted in us not meeting our fourth quarter revenue expectations. Looking ahead, our innovative lines are supported by robust storytelling and digital initiatives that position us well for 2018 and beyond.”

“Over the past five years, we added over $1 billion in revenues to our top line, growing revenues four consecutive years, while meaningfully increasing operating profit, net earnings and generating significant cash flow,” said Deborah Thomas, Hasbro’s chief financial officer. “Hasbro is in a strong financial position with the cash and profitability to invest in growing our business for the long term. Our team’s excellent job of understanding and assessing the global tax environment and managing associated risks contributed to strong underlying net earnings growth. In addition, our 2017 year-end results include an estimate for the expense associated with U.S. tax reform. We expect an on-going benefit to our tax rate in future periods and will discuss this further at our Toy Fair Investor Event.”

Fourth Quarter 2017 Financial Results

Fourth quarter 2017 net revenues of $1.60 billion compared to $1.63 billion in 2016. 2017 net revenues include a favorable $44.3 million from foreign exchange.

As reported net loss for the fourth quarter 2017 totaled $5.3 million, or $0.04 per diluted share, compared to net earnings of $192.7 million, or $1.52 per diluted share in 2016. Fourth quarter 2017 net earnings include a $0.09 per diluted share benefit versus fourth quarter 2016 from the adoption of FASB ASU No. 2016-09, Improvements to Employee Share-Based Payment Accounting. Adjusted net earnings for the fourth quarter 2017 were $291.2 million, or $2.30 per diluted share, excluding $296.5 million or $2.35 per diluted share, from U.S. tax reform. Adjusted net earnings for the fourth quarter 2016 were $207.4 million, or $1.64 per diluted share, excluding a post-tax $14.7 million, or $0.12 per diluted share, non-cash fourth quarter 2016 goodwill impairment charge related to Backflip Studios.

Full-Year 2017 Major Segment Performance

Net Revenues ($ Millions) Operating Profit ($ Millions)
FY 2017 FY 2016 % Change FY 2017 FY 2016 % Change
U.S. and Canada $2,690.5 $2,559.9 +5% $509.9 $522.3 -2%
International $2,233.6 $2,194.7 +2% $228.7 $294.5 -22%
Entertainment and Licensing $285.6 $265.2 +8% $96.4 $49.9 +93%


Note: Full-year 2016 Entertainment and Licensing segment operating profit includes a pre-tax $32.9 million fourth quarter 2016 non-cash goodwill impairment charge. The impact of that charge is outlined in the attached schedule “Net Earnings and Earnings per Share Excluding the Impact of Tax Reform and Goodwill Impairment.”

Full-year 2017 U.S. and Canada segment net revenues increased 5% to $2.69 billion compared to $2.56 billion in 2016. The U.S. and Canada segment operating profit declined 2% to $509.9 million, or 19.0% of net revenues, compared to $522.3 million, or 20.4% of net revenues in 2016, primarily driven by increased advertising as well as higher bad debt expense related to the Toys“R”Us bankruptcy filing in the third quarter of 2017.

Full-year International segment net revenues increased 2% to $2.23 billion compared to $2.19 billion in 2016. Full-year 2017 International segment revenues include a favorable $75.3 million impact of foreign exchange. On a regional basis, Europe net revenues decreased 2%, Latin America increased 5% and Asia Pacific increased 12%. Emerging markets net revenues increased 5% in the year. International segment operating profit decreased 22% to $228.7 million, or 10.2% of net revenues, compared to $294.5 million, or 13.4% of net revenues in 2016. The decline in operating profit was driven by higher sales allowances and unfavorable product mix, as well as higher advertising costs.

Entertainment and Licensing segment net revenues increased 8% to $285.6 million compared to $265.2 million in 2016. Full-year gains were driven by growth in consumer products and digital gaming, as well as the addition of Boulder Media. Operating profit was $96.4 million, or 33.8% of net revenues, compared to $49.9 million, or 18.8% of net revenues, in 2016. 2016 adjusted operating profit was $82.7 million, or 31.2% of net revenues, excluding a pre-tax $32.9 million non-cash fourth quarter 2016 goodwill impairment charge related to Backflip Studios.

Fourth Quarter and Full-Year 2017 Brand Portfolio Performance

Net Revenues ($ Millions)
Q4 2017 Q4 2016 % Change FY 2017 FY 2016 % Change
Franchise Brands $764.2 $685.6 +11% $2,568.0 $2,327.7 +10%
Partner Brands $342.9 $433.7 -21% $1,271.6 $1,412.8 -10%
Hasbro Gaming* $343.3 $356.9 -4% $893.0 $813.4 +10%
Emerging Brands $145.7 $153.7 -5% $477.2 $466.0 +2%


*Hasbro’s total gaming category, including all gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, which are included in Franchise Brands in the table above, totaled $546.4 million for the fourth quarter 2017, up 5%, versus $518.7 million in the fourth quarter 2016 and up 8% to $1,497.8 million for full-year 2017 versus $1,387.1 million for full-year 2016. Hasbro believes its gaming portfolio is a competitive differentiator and views it in its entirety.

Full-year 2017 Franchise Brand net revenues increased 10% to $2.57 billion driven by revenue growth in TRANSFORMERS, NERF, MONOPOLY and MY LITTLE PONY. Franchise Brand revenue grew in all three major operating segments.

Partner Brand net revenues decreased 10% to $1.27 billion. An increase in BEYBLADE, MARVEL and SESAME STREET revenues was more than offset by a revenue decline in STAR WARS and to a lesser extent declines in YO-KAI WATCH and DISNEY FROZEN. Partner Brand revenues decreased in the U.S. and Canada and International segments.

Hasbro Gaming net revenues grew 10% to $893.0 million. Hasbro’s diverse gaming portfolio includes a broad spectrum of gaming experiences from face-to-face gaming, social gaming and digital gaming. New social games, such as SPEAK OUT, TOILET TROUBLE and FANTASTIC GYMNASTICS, were among many which contributed to growth. In addition, several other gaming brands grew, including DUNGEONS & DRAGONS, the launch of DROPMIX and growth in digital gaming. Hasbro Gaming net revenues grew in the U.S. and Canada and International segments. Hasbro’s total gaming category grew 8% to $1.50 billion, including revenue growth from MONOPOLY.

Emerging Brands net revenues increased 2% to $477.2 million, behind strong growth in BABY ALIVE and FURREAL FRIENDS. Emerging Brand net revenues grew in the U.S. and Canada segment.

Dividend and Share Repurchase

The Company paid $277.0 million in cash dividends to shareholders during 2017. Hasbro’s Board of Directors has declared a quarterly cash dividend of $0.63 per common share. This represents an increase of $0.06 per share, or 11%, from the previous quarterly dividend of $0.57 per common share. The dividend will be payable on May 15, 2018 to shareholders of record at the close of business on May 1, 2018.

For the full-year 2017, Hasbro repurchased 1.58 million shares of common stock at a total cost of $150.0 million and an average price of $94.74 per share. At year end, $178.0 million remained available in the current share repurchase authorization.

Conference Call Webcast

Hasbro will webcast its fourth quarter and full-year 2017 earnings conference call at 8:30 a.m. Eastern Time today. To listen to the live webcast and access the accompanying presentation slides, please go to http://investor.hasbro.com. The replay of the call will be available on Hasbro’s web site approximately 2 hours following completion of the call.

About Hasbro

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, LITTLEST PET SHOP and MAGIC: THE GATHERING, as well as premier partner brands. Through Hasbro Studios and its film labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 1 on the 2017 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past six years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

© 2018 Hasbro, Inc. All Rights Reserved.

Certain statements in this release contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These statements include expectations concerning the Company’s potential performance in the future and the Company’s ability to achieve its financial and business goals and may be identified by the use of forward-looking words or phrases. The Company's actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Specific factors that might cause such a difference include, but are not limited to: (i) the Company's ability to design, develop, produce, manufacture, source and ship products on a timely and cost-effective basis, as well as interest in and purchase of those products by retail customers and consumers in quantities and at prices that will be sufficient to recover the Company’s costs and earn a profit; (ii) downturns in economic conditions impacting one or more of the markets in which the Company sells products, such as the economic downturns which impacted the United Kingdom and Brazil in 2017, which can negatively impact the Company’s retail customers and consumers, and which can result in lower employment levels, lower consumer disposable income, lower retailer inventories and lower spending, including lower spending on purchases of the Company’s products; (iii) other factors which can lower discretionary consumer spending, such as higher costs for fuel and food, drops in the value of homes or other consumer assets, and high levels of consumer debt; (iv) consumer interest in entertainment properties, such as motion pictures, for which the Company is developing and marketing products, and the ability to drive sales of products associated with such entertainment properties, (v) potential difficulties or delays the Company may experience in implementing cost savings and efficiency enhancing initiatives; (vi) other economic and public health conditions or regulatory changes in the markets in which the Company and its customers and suppliers operate which could create delays or increase the Company’s costs, such as higher commodity prices, labor costs or transportation costs, or outbreaks of disease; (vii) currency fluctuations, including movements in foreign exchange rates, which can lower the Company’s net revenues and earnings, and significantly impact the Company’s costs; (viii) the concentration of the Company's customers, potentially increasing the negative impact to the Company of difficulties experienced by any of the Company’s customers or changes in their purchasing or selling patterns; (ix) consumer interest in and acceptance of the Discovery Family Channel, and programming created by Hasbro Studios, and other factors impacting the financial performance of the network and Hasbro Studios; (x) the inventory policies of the Company’s retail customers, including retailers’ potential decisions to lower their inventories, even if it results in lost sales, as well as the concentration of the Company's revenues in the second half and fourth quarter of the year, which coupled with reliance by retailers on quick response inventory management techniques increases the risk of underproduction of popular items, overproduction of less popular items and failure to achieve compressed shipping schedules; (xi) delays, increased costs or difficulties associated with any of our or our partners’ planned digital applications or media initiatives; (xii) work disruptions, which may impact the Company's ability to manufacture or deliver product in a timely and cost-effective manner; (xiii) the bankruptcy or other lack of success of one of the Company's significant retailers, such as the bankruptcy of Toys “R” Us in the United States and Canada in the fourth quarter of 2017, which could negatively impact the Company's revenues or bad debt exposure; (xiv) the impact of competition on revenues, margins and other aspects of the Company's business, including the ability to offer Company products which consumers choose to buy instead of competitive products, the ability to secure, maintain and renew popular licenses and the ability to attract and retain talented employees; (xv) concentration of manufacturing for many of the Company’s products in the People’s Republic of China and the associated impact to the Company of social, economic or public health conditions and other factors affecting China, the movement of products into and out of China, the cost of producing products in China and exporting them to other countries; (xvi) the risk of product recalls or product liability suits and costs associated with product safety regulations; (xvii) the impact of other market conditions, third party actions or approvals and competition which could reduce demand for the Company’s products or delay or increase the cost of implementation of the Company's programs or alter the Company's actions and reduce actual results; (xviii) changes in tax laws or regulations, or the interpretation and application of such laws and regulations, such as what may occur as the U.S. Tax Cuts and Jobs Act is interpreted and applied, which may cause the Company to alter tax reserves or make other changes which significantly impact its reported financial results; (xix) the impact of litigation or arbitration decisions or settlement actions; and (xx) other risks and uncertainties as may be detailed from time to time in the Company's public announcements and Securities and Exchange Commission (“SEC”) filings. The Company undertakes no obligation to make any revisions to the forward-looking statements contained in this release or to update them to reflect events or circumstances occurring after the date of this release.

This press release includes non-GAAP financial measures as defined under SEC rules, specifically Adjusted net earnings and earnings per share, excluding the impact of U.S. tax reform in 2017 and the impact of a goodwill impairment charge associated with Backflip Studios in 2016, as well as adjusted operating profit absent the impact of the goodwill impairment charge. Also included in the financial tables attached to this release are the non-GAAP financial measures of EBITDA and Adjusted EBITDA. EBITDA represents net earnings attributable to Hasbro, Inc. excluding net loss attributable to noncontrolling interests, interest expense, income taxes, depreciation and amortization. Adjusted EBITDA also excludes the impact of re-measuring a liability as a result of U.S. tax reform in 2017 and the impact of a goodwill impairment charge in 2016. As required by SEC rules, we have provided reconciliation on the attached schedule of these measures to the most directly comparable GAAP measure. Management believes that Adjusted net earnings, Adjusted earnings per share and adjusted operating profit absent the impact of U.S. tax reform and the goodwill impairment charge provides investors with an understanding of the underlying performance of the Company’s business absent these unusual events. Management believes that EBITDA and Adjusted EBITDA are appropriate measures for evaluating the operating performance of the Company because they reflect the resources available for strategic opportunities including, among others, to invest in the business, strengthen the balance sheet and make strategic acquisitions. These non-GAAP measures should be considered in addition to, not as a substitute for, or superior to, net earnings or other measures of financial performance prepared in accordance with GAAP as more fully discussed in the Company's financial statements and filings with the SEC. As used herein, "GAAP" refers to accounting principles generally accepted in the United States of America.

HAS-E

1 According to NPD and SIM

All-New In-Game 'Sharkticon Week' Live in Transformers Forged to Fight

Transformers News: All-New In-Game 'Sharkticon Week' Live in Transformers Forged to Fight
Date: Saturday, February 3rd 2018 12:00pm CST
Categories: Game News, Press Releases, Digital Media News
Posted by: D-Maximal_Primal | Credit(s): Forged to Fight

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Views: 27,164

We have a new update for Kabam's Transformers: Forged to Fight mobile game, this time featuring a new and interesting character: the Sharkticon! The new sharkticon design is quite unique, appearing to take some design cues from Underbite while still being his own design, and certainly different from previous Sharkticon designs.

Check out the new design below, as well as all the information related to the sharkticon's appearance in the game.

Transformers News: All-New In-Game 'Sharkticon Week' Live in Transformers Forged to Fight


BOT INTEL REPORT – SHARKTICONS
Welcome to Sharkticon Week in New Quintessa! Collect all 6 classes of the Sharkticons in the Sharkticon Arenas, special Daily Login Calendar and the Alliance Event from February 1st to February 8th.
OVERVIEW
Sharkticons gain their abilities only once their Signature Ability has been unlocked but their abilities combine some of the most powerful effects and Special Attacks found on New Quintessa!
Once the Signature Ability has been unlocked you can Rank Up or increase Signature Level to radically improve ability effects!
When you collect a full team of Sharkticons, they will all gain the Shark Frenzy Synergy Bonus that will allow them all to Repair with Special Attack 3!
BRAWLER SHARKTICON
The largest and strongest of the six Sharkticon Classes, but not very bright.

STATS AND ABILITIES:
4-Star

Base PI: 2145
Max Rating: 2547
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When hit

12~20% chance to trigger a 16~40% Armor buff.
SPECIAL ATTACKS:
Special Attack 1 – Shark Therapy

A physical outburst at the opponent’s expense.

100% chance to trigger a -16~-40% Critical Chance debuff.
Special Attack 2 – Unstoppable Frenzy

An unstoppable combo from this Brawler Sharkticon.

100% chance to become Unstoppable for 3~5 seconds.
Special Attack 3 – Shark Attack

These Sharks are just as deadly on land.

SYNERGIES:
Outgoing – Brawler Frenzy – All Sharkticons

+3~15% Armor
Incoming – Shark Frenzy – All Sharkticons

If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
WARRIOR SHARKTICON
Warrior Sharkticons train for 15 hours a day and constantly challenge the other five Classes to duels.

STATS AND ABILITIES:
4-Star

Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
On Crit Sword Attacks

50~70% chance to trigger a Bleed causing damage equal to 30~50% of Attack Rating over 4 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Way of the Shark

From a crouching position, the Sharkticon leaps into a roundhouse to reveal a hidden blade.

100% chance to trigger a Bleed causing damage equal to 40~60% of Attack Rating over 4 seconds.
Special Attack 2 – Shark Dance

They’ll be awe-struck, and sword-struck.

100% Armor Penetration
100% chance to trigger a Bleed causing damage equal to 50~80% of Attack Rating over 5 seconds.
Special Attack 3 – Shark Attack

These Sharks are just as deadly on land.

SYNERGIES:
Outgoing – Warrior Frenzy – All Sharkticons

+3~15% Critical Damage
Incoming – Shark Frenzy – All Sharkticons

If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
SCOUT SHARKTICON
Radical outsiders proud to be the quickest of the six Sharkticon Classes.

STATS AND ABILITIES:
4-Star

Base PI: 2139
Max Rating: 2540
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
When Knocked Down

100% chance to gain an Evasion buff allowing the Sharkticon to Evade Melee and Ranged Attacks for 3~3.5 seconds.
SPECIAL ATTACKS:
Special Attack 1 – Shark Swagger

A couple punches do the trick, but look cooler with a flash kick.

100% chance to trigger a 13~25% Crit Chance buff for 4 seconds.
40% chance to trigger a stun for 1.5 seconds.
Special Attack 2 – Gunslinger Fish

Locked, loaded, and he’s quick on the draw. Watch out!

100% chance to trigger a 29~45% Projectile Bonus for 6 seconds.
Special Attack 3 – Shark Attack

These Sharks are just as deadly on land.

SYNERGIES:
Outgoing – Scout Frenzy – All Sharkticons

+3~15% Critical Rate
Incoming – Shark Frenzy – All Sharkticons

If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TECH SHARKTICON
A Class of genius engineers known for manipulating force fields, and one of the six Classes of Sharkticons.

STATS AND ABILITIES:
4-Star

Base PI: 2139
Max Rating: 2539
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive

The Shark starts with 6 Shield buffs that each cap incoming damage to 8% of the Sharks total health.
SPECIAL ATTACKS:
Special Attack 1 – Shark Blast

A quick warm up to knock the boom glitches out of the enemy’s brain garage.

100% chance to drain 30~70% of a bar of power.
Special Attack 2 – Sleight of Hand and Fin

Second hit is Unblockable

Special Attack 3 – Shark Attack

These Sharks are just as deadly on land.

SYNERGIES:
Outgoing – Tech Frenzy – All Sharkticons

+3~15% Power Rate
Incoming – Shark Frenzy – All Sharkticons

If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
DEMOLITIONS SHARKTICON
The most unpredictable of the six Sharkticon Classes due to a propensity for pyromania.

STATS AND ABILITIES:
4-Star

Base PI: 2142
Max Rating: 2543
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Under 50% Health

Gains a permanent 15~30% Special Damage buff.
SPECIAL ATTACKS:
Special Attack 1 – Feelin’ Toothy

He loves to show off his fin cannons.

75% chance to Stun for 2.5 seconds.
Special Attack 2 – Tyranny and Meal-Time

Unification through consumption.

100% chance to trigger a 25~40% Projectile Bonus and increases Projectile Speed for 6 seconds.
Special Attack 3 – Shark Attack

These Sharks are just as deadly on land.

SYNERGIES:
Outgoing – Demo Frenzy – All Sharkticons

+3~15% Special Damage
Incoming – Shark Frenzy – All Sharkticons

If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.
TACTICIAN SHARKTICON
The oldest of the six Sharkticon Classes who demonstrate leadership qualities.

STATS AND ABILITIES:
4-Star

Base PI: 2140
Max Rating: 2541
Full Synergy: 3160
SIGNATURE ABILITY: SHARK ENHANCEMENT
Passive – When Hit (Ultra Magnus)

Gains a 2~3% Physical Resistance buff and loses an Energy Resistance buff when hit by a Physical Attack. (Max 10)
Gains a 1~2% Energy Resistance buff and loses a Physical Resistance buff when hit by an Energy Attack. (Max 10)
SPECIAL ATTACKS:
Special Attack 1 – Fin Kick

40~80% chance to gain an 20% Attack Up buff.
Special Attack 2 – Axed

60~85% chance to trigger a 28~35% Armor Break debuff for 6 seconds.
Special Attack 3 – Shark Attack

These Sharks are just as deadly on land.

SYNERGIES:
Outgoing – Tactician Frenzy – All Sharkticons

+3~15% Attack Rating.
Incoming – Shark Frenzy – All Sharkticons

If your entire team consists of Sharkticons, all Sharkticons heal 1~3% health for each Alive bot on your team when using Special Attack 3.

IDW Transformers vs. G.I. Joe Gets Complete Quintessential Deluxe Edition

Transformers News: IDW Transformers vs. G.I. Joe Gets Complete Quintessential Deluxe Edition
Date: Friday, February 2nd 2018 2:56am CST
Categories: Comic Book News, Press Releases
Posted by: Va'al | Credit(s): IDW

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Views: 20,561

It doesn't look like anything or anyone is going to stop the popularity of the utterly bonkers reimagined version of the Transformers vs G.I. Joe crossover that sprang forth from the minds of Tom Scioli and John Barber (and the creative skills of the former), as the complete collection - including the so-called 'movie adaptation' - has just received another, deluxe sized release!

Read on below for the full press release for this past week's Quintessential collection edition of the series, including a bunch of endorsements from various sources, and head here for our database entry on the series!

Transformers News: IDW Transformers vs. G.I. Joe Gets Complete Quintessential Reissue

Tom Scioli’s Acclaimed Transformers vs. G.I. Joe Series Gets Deluxe Package!


“Reading this book is the best possible reminder of how much fun it was to play with your toys as a kid.” – IGN

San Diego, CA (February 1, 2018) – The fan-favorite mashup of toy box essentials, Hasbro’s TRANSFORMERS and G.I. JOE were given a unique, critically acclaimed comic book series published by IDW that took readers by surprise. In a series unlike anything that had come before it, Tom Scioli’s unique storytelling brought the elaborate settings and battles of childhood imaginations to the comic page. Now, at last, the complete series is available in a deluxe hardcover collection; Transformers vs. G.I. Joe: The Quintessential Collection.

Heavily influenced by the “king of comics,” Jack Kirby, Scioli’s sense of design and aesthetic along with Transformers veteran co-writer John Barber won over critics and fans alike; with CBR calling it “Truly unlike anything else on stands right now, Barber and Scioli have made Transformers vs. G.I. Joe one of the most fascinating books on shelves today.”

Collecting all 13 issues of the maxi-series along with the debut #0 issue appearing on Free Comic Book Day 2015, plus the bonkers Transformers vs. G.I. Joe The Movie Adaptation, this hardcover collection has it all. Back matter includes page-by-page commentary by Scioli and Barber for each issue, along with a complete cover gallery!

“It's the hardest I've ever worked,” says Scioli. “There's blood on those pages. I gave everything I had to give. Go from T.H.E. P.I.T. to Cybertron and back again. Read the comic that inspired the movie! I'm already nostalgic for it and you will be, too!”

Transformers vs. G.I. Joe: The Quintessential Collection is available now using ISBN: 978-1631408601.

“Tom Scioli is a master in visual storytelling and it’s never been more apparent here.” – Multiversity Comics

“It’s one of those comics that overwhelms with the sheer creative energy on the page” – The A.V. Club

“Whether you're a Transformers fan, a G.I. Joe fan, or just a fan of retro goodness, this is one for you.” –Comic Book Therapy

“If you asked me to pick my favorite comics of the year, there's not even a question about it: Transformers vs. G.I. Joe would be at the top of the list.” – Comics Alliance



Transformers News: IDW Transformers vs. G.I. Joe Gets Complete Quintessential Reissue

Transformers News: IDW Transformers vs. G.I. Joe Gets Complete Quintessential Reissue

IDW Transformers vs Visionaries #1 Sells Out at Distributor, Goes to Second Printing

Transformers News: IDW Transformers vs Visionaries #1 Sells Out at Distributor, Goes to Second Printing
Date: Friday, January 5th 2018 3:42pm CST
Categories: Comic Book News, Press Releases
Posted by: Va'al | Credit(s): IDW

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We've just received news from IDW Publishing, via a press release, that their debut for the latest Hasbro universe crossover event Transformers vs Visionaries has performed exceedingly well (surprising what the minimum amount of marketing can do to a book, huh?) in sales, and will see a second print run to be released with the second issue, later this month.

Our review, which you can see here, was less than complimentary on the whole, but if it has made this big an impact on readers, I'm glad someone out there is picking up what Visaggio, Ossio, Cruz, and Lazcano have been laying down! Read more below, and check out the new, accurate but spoilerrific cover will be for the reprint.

Transformers vs. Visionaries #1 Sells Out
at Distributor
Second Printing of the Critically Hailed Debut Coming Soon


San Diego, CA (January 5, 2018) – The Transformers robots may have met their match in the recently launched series TRANSFORMERS VS. VISIONARIES. After teasing their arrival throughout the latter half of 2017, the Visionaries have officially entered the shared Hasbro comic book universe and are taking on the Transformers Robots in Disguise. The debut shocked fans with a dramatic cliffhanger and garnered widespread acclaim, resulting in a sold-out issue at the distributor level and a second printing ordered.

Scripted by Eisner-nominated writer Magdalene Visaggio (Kim & Kim) with art by fan-favorite Fico Ossio (Revolution), colors by David Garcia Cruz, and letters by Gilberto Lazcano, this hotly anticipated debut is a can’t-miss, pivotal issue, instantly earning its place in any Transformers and Visionaries fan’s essential collection. It’s the perfect jumping on point for new readers to join in the fun and adventure while also providing longtime fans with some exciting developments in the ongoing saga.

After their home planet of Cybertron is invaded, the Transformers bots encounter unwelcome guests... Refugees from another world, the Visionaries’ startling magical abilities could make them powerful allies… or dangerous enemies. It all starts here with the death of a beloved character!

"It's been amazing seeing the outpouring of love for the story Mags, Fico, and the team have created, as well as the outpouring of love for the dearly departed Kup," said IDW Associate Editor, David Mariotte. "And things are only just getting started. There'll be more action, excitement, and drama to come."

A second printing of the debut issue of Transformers vs. Visionaries #1 (cover art featured here) will arrive on January 31, 2018, the same day issue #2 goes on sale.


Transformers News: IDW Transformers vs Visionaries #1 Sells Out at Distributor, Goes to Second Printing

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