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Contents
4 Foil Transformers Character Cards
Deck of 40 Battle Cards
Damage Counters
2-Player Starter Set Rules for Basic Version of Gameplay
CHARACTER CARDS
Optimus Prime // Autobot Leader
Bumblebee // Brave Warrior
Ironhide // Veteran Autobot
Red Alert // Security Chief
BATTLE CARDS
2 Armored Plating
2 Data Pad
2 Debilitating Crystal
2 Flamethrower
2 Grenade Launcher
2 Handheld Blaster
2 Improvised Shield
2 Incoming Transmission
2 Inspiring Leadership
2 Leap into Battle
2 New Designs
2 Piercing Blaster
2 Plasma Burst
2 Primary Laser
2 Ramming Speed
2 Rapid Ascent
2 Rapid Conversion
2 Ready for Action
2 Repair Bay
2 Team-Up Tactics
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Actual gameplay will vary from gameplay shown. For full 2-player gameplay, each player puts together a team of Character Cards (up to 25 stars when stars on Character Cards are added together), and a deck of 40 or more Battle Cards. Click below for the Transformers TCG Rules.
With the AUTOBOTS Starter Set, 2 players can start playing the game with fewer cards, -or- 1 player can use this set for full gameplay. Players can add cards to their teams and decks with Booster Packs (each sold separately)
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ABOUT TANTRUM:
Faction: Decepticon
Class: Brawler
Anger is all Tantrum knows and violence is all he understands, so don’t expect to find reason or measure in his actions. As an ancestor of modern Predacons, Tantrum’s alternate mode serves as a good indicator of his skillset and overall bullish temperament.
STATS AND ABILITIES:
2-Star:
Health: 1942
Attack: 181
Max Rating: 533
3-Star:
Health: 4768
Attack: 385
Max Rating: 1292
4-Star:
Health: 12392
Attack: 1000
Max Rating: 3484
BASIC ABILITIES: MELEE BUFF, UNSTOPPABLE, BURN
Passive
The bot’s naturally tough Cybertronian exterior permanently provides 10% passive Armor.
Tantrum gains an additional 25% passive Armor while Dashing forward.
Dashing and Dodging
Dashing towards the opponent has a 100% Chance to grant a Melee Buff, increasing Melee Damage by 15~24%. [Max 10 stacks]
If Tantrum Dodges backwards he loses all Melee Buffs.
Heavy Attacks
2% Chance for each Melee Buff on Tantrum to Stun the opponent for 2 seconds.
Blocking
Holding Block allows Tantrum to Charge an Unstoppable Buff. After Charging for 1.5 seconds, Tantrum becomes Unstoppable for 3.5~4.5 seconds and does not lose Melee Buffs when Dodging backwards.
Charging Unstoppable is 8% faster for each Melee Buff on Tantrum.
Once Unstoppable expires Tantrum must Cool Off and cannot recharge his Unstoppable for 5 seconds.
SIGNATURE ABILITY – FRENZY
Tantrum’s attacks become wild and unpredictable, punching through enemy defenses and ignoring their damaging debuffs.
Every 3 Melee Bonus Buffs
When Tantrum gains 3 Melee Bonus Buffs he gains Frenzy, granting +10~70% Critical Chance and a 20% chance to be Unblockable for 6 seconds. Additionally, when Tantrum becomes Frenzied, he Purifies all Damaging Debuffs and cannot be inflicted with further Damaging Debuffs for the duration of Frenzy.
SPECIAL ATTACKS:
Special 1 – Flamethrower
Tantrum is always hot headed.
10% chance for each Melee Buff on Tantrum to inflict Burn, dealing heat damage equal to 50~70% of Attack Rating over 4 seconds.
Special 2 – Electro-Sword
Prepare to be jolted by the impact.
10% Chance for each Melee Buff on Tantrum to Stun the opponent for 3 seconds.
Special 3 – Bull Rush
Unyielding, unblockable, and completely unstoppable.
Tantrum gains 3 Attack Buffs and goes Unstoppable for 7.5~9.5 seconds.
SYNERGY BONUSES:
Mutual – Allies – Galvatron
+2~8% Armor
Mutual – Enemies – Blaster, Arcee
+2~8% Attack
Outgoing – Beast Ancestor – All Beast War Bots
After each Heavy Attack, this bot gains a Beast Fury buff that grants Attacks a 5~15% chance to be Unblockable for 6 seconds.
STRONG MATCH-UPS:
Bonecrusher: Bonecrusher’s uncanny ability to inflict Bleeds will be soundly thwarted when Tantrum becomes Frenzied, leaving the walking cactus without many options.
Optimus Primal: Primal builds Melee Buffs when attacking into a Blocking opponent, but forcing Tantrum to Block for too long will set off this bullish bot’s Unstoppable ability.
WEAK MATCH-UPS:
Starscream: Tantrum will learn that his brute strength does nothing in the face of Starscream’s Null Ray.
Dinobot: Dinobot was forged to be a bullfighter.
RECOMMENDED MODULES FOR TANTRUM:
Transwarp Cell: Ensuring Tantrum uses his Heavy Attack often is key to keep the enemy pinned down.
Exo-Filter: The time Tantrum spends Unstoppable might just outweigh the times he is not.
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Today, Hasbro and Wizards of the Coast revealed new details of the upcoming TRANSFORMERS Trading Card Game. Players build a new deck composed of TRANSFORMERS character cards (which are twice the size of standard cards and can be flipped from bot-mode to alt-mode and back) and power them up with battle cards.
At launch, players can look forward to the AUTOBOTS Starter Set and Booster Packs to enhance their decks, though fans can get their first look at the game with the Convention Edition at San Diego Comic-Con 2018 where fans can get exclusive cards that are available in limited quantities.
TRANSFORMERS TRADING CARD GAME IS MORE THAN MEETS THE EYE
TRANSFORMERS TCG from Hasbro and Wizards of the Coast to Launch Later in 2018; Fans to Get Sneak Peek with Convention Edition Item at San Diego Comic-Con and Gen Con
PAWTUCKET, RI AND RENTON, WA–JULY 10, 2018 – Hasbro, Inc., a global play and entertainment company, and Wizards of the Coast, a subsidiary of Hasbro and the publishers of the seminal trading card game Magic: The Gathering, provided more details today about a trading card game inspired by Hasbro’s iconic TRANSFORMERS franchise: the TRANSFORMERS Trading Card Game. Designed for players ages 8 and up, the TRANSFORMERS Trading Card Game will be available for purchase in the United States and certain other markets later in 2018.
The TRANSFORMERS Trading Card Game is a fast, easy-to-learn action battling card game designed for two players. Players build a team of TRANSFORMERS character cards and power them up with a customizable deck of battle cards. TRANSFORMERS character cards are huge – character cards in the AUTOBOTS Starter Set and Booster Packs are twice the size of standard playing cards, and can be flipped from bot mode to alt mode and back – and feature premium printing treatment on one of their sides. The deck of battle cards features Action and Upgrade cards to enhance TRANSFORMERS character cards.
“The TCG format lets us pull TRANSFORMERS characters from across the brand’s massive history. From Bumblebee to Sunstorm – the game is digging deep into the TRANSFORMERS lore,” said Drew Nolosco, TRANSFORMERS Trading Card Game Brand Manager. “We can even focus on different aspects of the same character. Optimus Prime, for example, is immensely powerful in combat, but he’s also a master tactician. The Transformers TCG will let players explore the characters’ depth through engaging and tactical gameplay.”
At launch, TRANSFORMERS fans can look forward to the following:
· AUTOBOTS Starter Set - The AUTOBOTS Starter Set contains cards for two players to begin gameplay, and features OPTIMUS PRIME, BUMBLEBEE, IRONHIDE and RED ALERT character cards. It will be available for purchase at retailers in the United States beginning on Sept. 28, 2018, and in certain other markets later in 2018.
· TRANSFORMERS Trading Card Game Booster Packs - Players can add to their character card teams and battle card decks for full gameplay with Booster Packs. Each Booster Pack contains 1 TRANSFORMERS character card and 7 battle cards from a pool of 40 character cards and 81 battle cards. Booster Packs will be sold separately and available for purchase at retailers in the United States beginning on Sept. 28, 2018, and in certain other markets later in 2018.
Fans can get a first look at four cards for the TRANSFORMERS Trading Card Game in July with the TRANSFORMERS Trading Card Game Convention Edition. Limited quantities will be available for purchase at Comic-Con International 2018 in San Diego, Gen Con 2018 in Indianapolis and through the Hasbro Toy Shop at HasbroToyShop.com, where available, after the conventions. The TRANSFORMERS Trading Card Game Convention Edition contains two TRANSFORMERS character cards (CLIFFJUMPER – RENEGADE WARRIOR and SLIPSTREAM – STRATEGIC SEEKER) and two battle cards (All-Out Attack and Tandem Targeting System) not available in the AUTOBOTS Starter Set or the TRANSFORMERS Trading Card Game Booster Packs.
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Relive the 80s with these classic bots in Transformers: Earth Wars, starting this Friday!
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Add Autobot Jazz to your ultimate squad June 7th at 10AM PDT!
About Autobot Jazz:
Faction: Autobot
Class: Scout
One of Optimus’ closest advisers, Autobot Jazz is the bot to go to if a creative solution is needed. Autobot Jazz is well-versed in the pop-culture trends of the Earthlings and is likely to get distracted dancing to a catchy beat and break out the local slang.
Stats and Abilities:
2-Star:
Health: 1575
Attack: 175
Max Rating: 561
3-Star:
Health: 3866
Attack: 369
Max Rating: 1304
4-Star:
Health: 10048
Attack: 959
Max Rating: 3519
Basic Abilities: Confusion, Evade, Critical Rate
Heavy Attack
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends. When The opponent is hit by this attack, If they are not already Confused, they do not build power.
Dodging Special Attacks
If Autobot Jazz avoids being hit by the first hit of a Special Attack, he gains an Evasion Buff, granting him a 36~44% chance to Evade attacks for 6 seconds.
Combo Meter
Every 5 hits on the Combo Meter, Autobot Jazz gains a Critical Rate Buff, increasing Critical Chance by 5~7% until he is next hit.
Critical Hits
Critical Hits have +20% Critical Damage against Stunned opponents.
Signature Ability – Exhaustion
Sometimes it’s worth letting a Confused opponent tire themselves out.
While Confused, opponents have a 100% chance to lose 1.5~6% of their Current Power for each missed attack. If the opponent slips down to a lower Bar of Power they are Stunned for 1 second.
Special Attacks:
Special 1 – Windmill
Autobot Jazz sets his plans in motion.
Each hit against a Confused opponent has a 20% chance to Stun the opponent for 3 seconds.
Special 2 – Dazzling Display
Confusion abounds.
100% Chance to Confuse the opponent, lowering their Attack Rating by 12~20% and increasing the chance they will use a Special Attack for 6 seconds or until their next Special Attack ends.
Disables the opponent’s Special Attack 3 for as long as they are Confused.
Special 3 – Grapple and Groove
Overwhelming force, with style.
Inflicts a permanent Backfire Debuff, inflicting 100% of Attack as instant Shock damage when the opponent next activates a Special Attack. This Backfire is not removed when the opponent uses a Special Attack.
Synergy Bonuses:
Outgoing – Lieutenants – Optimus Prime
Optimus gains 2~8% Attack and Armor and his Lieutenants gain unique abilities.
Incoming (Autobot Jazz) – Lieutenants – Optimus Prime
Each time Autobot Jazz avoids all hits in an opponent’s Special Attack he gains an Attack Buff, increasing his Attack Rating by 2~8% for the remainder of the fight.
Incoming (Prowl) – Lieutenants – Optimus Prime
If Prowl Drains the opponent’s Power to 0% of their Max Power, he has a 10~40% chance to Stun the opponent for 2.5 seconds.
Mutual – Allies – Ratchet, Grimlock
+2~8% Armor.
Mutual – Enemies – Megatron, Shockwave, Bludgeon
+2~8% Attack.
Strong Match-ups:
Soundwave: Soundwave has to connect with his second Special Attack, but Autobot Jazz will ensure that moment comes at a time of this speedy scout’s choosing.
Mixmaster: Mixmaster is reliant on his Special Attacks to do a majority of his damage, a skilled Autobot Jazz player could easily ensure this Demo bot never sees his third Special Attack.
Weak Match-ups:
Drift: Autobot Jazz likes to Evade, he lives to Evade a lot. Drift’s focus prevents Evasion, a lot of Evasion.
Ramjet: Autobot Jazz enjoys seeing his opponents Stunned, but Ramjet can ignore Stuns while he has a lot of Momentum.
Recommended Modules for Autobot Jazz:
Scout’s Sentry
Jazz can easily Power Drain his opponent when both his Signature Ability and the Scout’s Sentry are draining their power.
Strange Refractor
When the opponent Stuns themselves, that’s when Jazz deals the most damage.
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