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Images of all Transformers on Show Floor at #SDCC2019 Preview Night with Unicron, Rung and More

Transformers News: Images of all Transformers on Show Floor at #SDCC2019 Preview Night with Unicron, Rung and More
Date: Wednesday, July 17th 2019 9:47pm CDT
Categories: Movie Related News, Toy News, Event News, Game News, Collectables
Posted by: Stargrave | Credit(s): #SDCC2019

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Views: 80,580

Greetings and happy San Diego Comic Con 2019 fellow Seibertronians! Our top agents are on the floor grabbing pics of everything worth seeing from just about every angle imaginable.

You will see reveals for:
-The entire upcoming Siege line including Thundercracker, Galaxy Upgrade Optimus Prime, Impactor, Springer, Omega Supreme, Micromaster Combiner team, Micromaster Frenzy and Ratbat, Astrotrain, Spinister, Ape Face, Crosshairs, the Micromaster ten pack, Jetfire, Mirage, Barricade and Battlemaster Rung.
-New Bot Bots Series 3 assortments.
-Transformers Generations Selects exclusives Galactic Man Shockwave (he even has it written on himself), Red Wing, and Lancer.
-Super Cyborg clear action figures.
-Cyberverse Spark armor Optimus Prime, Cheetor, and Bumblebee.
-Cyberverse Prowl, Alpha Trion, and Grimlock.
-Rescue Heroes Mega Mighties Bumblebee and Hot Shot.
-Masterpiece Movie Megatron.
-MP10 Optimus Ecto-35 mashup.
-G1 Reissue of Soundwave with Cassettes two packs of Frenzy/Laserbeak and Rumble/Ravage.
-Rescue Bots Rescue Crew 4 pack with Whirl, Hoist, and Hot Shot.
-New Studio Series Figures on their way such as car mode Bumblebee Dropkick, Dark of the Moon Hightower and Long Haul, and Leader class Dark of the Moon Optimus Prime with jet trailer.
-Haslab's Unicron from multiple perspectives.
-The new Transformers Trading Card Game Blaster vs. Soundwave decks and the convention exclusive Omnibots pack.
-Also take note of the Gilson snowboard and ski manufacturer's exclusive 35 pairs of skis and 35 snowboards each with G1 classic art work, and 3A's dark chrome Decepticon repaint of BumbleBee Optimus Prime.

And that's just to start! There's plenty to see from all aspects of our amazing hobby and fanfamily. We will continue to keep posting new images from each of the Transformer subseries and various properties as news comes to light.

Enjoy the views and share your thoughts in the forum and be sure to stay tuned to Seibertron for the entire length of the #SDCC2019 for all the latest in Transformers news!

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Transformers News: Seibertron Presents #SDCC2019 Transformers Coverage

Nemesis Prime Now Available on Transformers Forged to Fight

Transformers News: Nemesis Prime Now Available on Transformers Forged to Fight
Date: Saturday, July 13th 2019 11:28pm CDT
Category: Game News
Posted by: Stargrave | Credit(s): Kabam

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Views: 26,486

The shadow that falls before the brightest light can hide the worst of our darkness. And now you can play as that darkness on your mobile device! That's right thanks to the recent news update from Kabam we've learned the naughtiest mirror image ever there was has skipped right on into the Transformers Forged to Fight game, compelling you to betray those closest to you, to turn from the light and embrace the unholy evil that is, hey wait, but it's only a game!
...or is it?
Log in and find out for yourself, if you dare!
Enjoy the stats and images for the new character below, and as always come back here to Seibertron to share your gaming triumphs and tragedies in the forum.

Transformers News: Nemesis Prime Now Available on Transformers Forged to Fight


BOT INTEL REPORT – NEMESIS PRIME
Add Nemesis Prime to your ultimate squad July 11th at 10AM PDT
About Nemesis Prime:
Faction: Decepticon
Class: Tactician
Created using a subspace impulse cloner, Nemesis Prime is a dark clone of the heroic Optimus Prime. Although he wears the Decepticon insignia, it’s unclear where his loyalties lie.
Stats and Abilities:
3-Star:
Health: 4,682
Attack: 318
Max Rating: 1,372
4-Star:
Health: 12,169
Attack: 827
Max Rating: 3,666
5-Star:
Health: 29,543
Attack: 2,006
Max Rating: 8,884
Basic Abilities:
Basic Abilities: Dark Energy, Subspace Impulse Cloner
Ability 1
Dark Energy
Increases chance to copy Buffs, effectiveness of Special Attacks and damage of Heavy Attack.
Ability 2
Subspace Impulse Cloner
Whenever the opponent gains a Melee Attack Buff or Armor Buff, Nemesis Prime has a chance to copy the same buff.
Passive
Nemesis Prime gains a Dark Energy charge every 12~10 seconds, up to a maximum of 10 charges.
At less than 50% health, Nemesis Prime gains a Dark Energy charge every 9~7 seconds.
At less than 15% health, Nemesis Prime gains a Dark Energy charge every 6~3 seconds.
+10% critical chance against Autobots
+10% armor piercing against Decepticons
Opponent Gains a Buff
Whenever the opponent gains a Melee Attack Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Whenever the opponent gains an Armor Buff, Nemesis Prime has a 10~25% chance to copy the same Buff for the same amount of time. +5% chance for each charge of Dark Energy.
Heavy Attacks
Nullify one Melee Attack Buff or Armor buff from the opponent.
+5% damage for each charge of Dark Energy.
Special Attacks:
Special Attack 1
Dark Energon Chop
This dark clone comes complete with a cloned Energon Axe.
30% chance to copy each Debuff on Nemesis Prime to the opponent. +3% chance for each charge of Dark Energy
Gain 2 charges of Dark Energy
Special Attack 2
Axes of Evil
Reverse the polarity of your opponent’s face.
50% chance to nullify each Melee Attack Buff on the opponent and apply a 5% Attack Down Debuff for 4 seconds. +5% chance for each charge of Dark Energy.
50% chance to nullify each Armor Up Buff on the opponent and apply a 5% Armor Break for 4 seconds. +5% chance for each charge of Dark Energy.
Reduce Dark Energy charges by 3 for each Buff nullified.
Special Attack 3
No Matter the Obstacle
Nemesis Prime is on a mission, and nothing will stand in his way.
After the last hit of the attack, gain basic attacks are unblockable for 7 seconds plus 0.5 seconds per charge of Dark Energy.
Reduce Dark Energy charges to zero.
Signature Ability: Artificial Matrix
Nemesis Prime saps the energy from his opponents, stealing their health.
Special Attacks restore Nemesis Prime’s health for 15~25% of damage dealt.
Synergy Bonuses:
Outgoing – Doppelganger – Nemesis Prime
Nemesis Prime gains 3~6% Armor.
Incoming – Original Model – Optimus Prime GS
Armor Break is 3~6% more effective.
Outgoing – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Dark Energy Fuel – Galvatron
Increase Dark Energy gain by 4~5%.
Incoming – Intriguing Subject – Shockwave
Increase Power Gain by +3~4%.
Outgoing – Dark Ally – Cyclonus
Increase Dark Burn damage by +5%.
Leadership 5
Acting as a beacon of leadership for the team, all lower tier teammates gain +10% Armor Rating.

Transformers Earth Wars Event Recruitment Drive

Transformers News: Transformers Earth Wars Event Recruitment Drive
Date: Wednesday, July 10th 2019 11:44am CDT
Category: Game News
Posted by: Stargrave | Credit(s): Space Ape

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Views: 23,546

After the current storyline a few new characters from a past beloved Transformers series will be making their debut. Any Beast Wars fans will be thrilled to hear that both Rhinox and Tarantulus will be joining the ranks of the Earth Wars soon. Read below for all the details and maybe I'll see you on the battlefield.
Which bots are coming to the Earth Wars next?
Transformers News: Transformers Earth Wars Event Recruitment Drive
Bah-weep-graaaaagnah wheep nini bong!
Find out which bots are coming to the Earth Wars at the end of the current saga!
Transformers News: Transformers Earth Wars Event Recruitment Drive
Recruitment Drive
Transformers News: Transformers Earth Wars Event Recruitment Drive
Gather your Alliance members and take part in this weekend's event to win guaranteed prizes:
- Up to 10 Superion or Devastator 3-Star Crystals
- Up to 2,500 4-Star Shards
- Up to 5,000 Premium Shards
- Up to 6,000,000 Energon and Alloy
- Up to 50,000 Spark
- Up to 60 Mk3 Battle Boosters
Event type: Alliance Totaliser
Start Date: 12/07/19 10:00 UTC
End Date: 15/07/19 10:00 UTC
Prestige Allowed: 10
Bonus Experience: Triple XP!
How to Participate?
  • Reach HQ Level 4 and Join an Alliance!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect prizes!
Event Battle Zones
Transformers News: Transformers Earth Wars Event Recruitment Drive
Totaliser Prizes
Transformers News: Transformers Earth Wars Event Recruitment Drive
*Each contains one of the following combiner bots for your main faction:
Powerglide & Scrapper
Silverbolt & Hook
Alpha Bravo & Bonecrusher
Air Raid & Long Haul
Skydive & Mixmaster
Firefly & Scavenger
If you own all the mentioned bots you will receive instead 1,000 Combiner Spark
Transformers News: Transformers Earth Wars Event Recruitment Drive
New Bots in Progress
At the end of the current saga, two new bots will join the Earth Wars! Let us share the creation process of Rhinox and Tarantulas with you.
Transformers News: Transformers Earth Wars Event Recruitment Drive
Similarly to the Beast Wars characters appearing in Transformers: Earth Wars before him, Rhinox retains his animal form with accentuated robot details. In order to fit him in our lore and ease his transformation, we have decided (with Hasbro’s benediction) to turn it in grey and simplify the texture of its organic fake skin.
Transformers News: Transformers Earth Wars Event Recruitment Drive
With only a few alterations, Tarantulas design in Transformers: Earth Wars remains really close from Beast Wars 10th Anniversary Tarantulas toy.
Transformers News: Transformers Earth Wars Event Recruitment Drive
Under Investigation
Transformers News: Transformers Earth Wars Event Recruitment Drive
Here is the issue reported that we've been investigating:
  • The fix for Slash/Rippersnapper chasing around outpost bots has introduced an issue with their ability. They will not keep hitting the targeted building after the first time and if there are buildings next to it they will switch to them.
      We are currently working on a fix
Transformers News: Transformers Earth Wars Event Recruitment Drive
Bug Fixes / Updates
Transformers News: Transformers Earth Wars Event Recruitment Drive
The following fix went live earlier this week
  • Prime League victory not counted in leaderboard
      We have reverted them back to being optional, this will fix the results for upcoming Prime League Wars. Meanwhile, ALL Prime League victories are being tracked and will count towards the results of the Special Event (including the wins not reflected in the Leaderboard)
Transformers News: Transformers Earth Wars Event Recruitment Drive
Twitch
Transformers News: Transformers Earth Wars Event Recruitment Drive
Get your Questions ready for a Special QA streaming session
Join Fabien and Jairo who will be talking about game improvements, new features, upcoming bots and more!
Next stream will be LIVE Thursday, July 11th @4pm UTC!
Follow us on Twitch
Transformers News: Transformers Earth Wars Event Recruitment Drive
Transformers News: Transformers Earth Wars Event Recruitment Drive
Transformers News: Transformers Earth Wars Event Recruitment Drive
Transformers News: Transformers Earth Wars Event Recruitment Drive Twitter
Transformers News: Transformers Earth Wars Event Recruitment Drive Facebook
Transformers News: Transformers Earth Wars Event Recruitment Drive Instagram
Transformers News: Transformers Earth Wars Event Recruitment Drive YouTube
Transformers News: Transformers Earth Wars Event Recruitment Drive Twitch
Please keep in mind that any of the information in this newsletter could be subject to change without notice.
Copyright © 2019 Space Ape Games. All Rights Reserved.
TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

Transformers Earth Wars Event Back to Basics

Transformers News: Transformers Earth Wars Event Back to Basics
Date: Wednesday, July 3rd 2019 11:05am CDT
Category: Game News
Posted by: Stargrave | Credit(s): Space Ape

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Views: 24,139

Time to hop on and kick some bot! Check out all the cool prizes available during this weekend's event and hopefully I'll see you on the battlefield. Don't hesitate to share all your gaming triumphs and tragedies with the Seibertron crew in the forums and as always stay tuned to Seibertron for the latest and greatest in Transformer news!

A Brand New Saga kicks off!
Transformers News: Transformers Earth Wars Event Back to Basics
Bah-weep-graaaaagnah wheep nini bong!
A brand new saga kicks off with the G1 Power Cores event!
Transformers News: Transformers Earth Wars Event Back to Basics
Back to Basics
Transformers News: Transformers Earth Wars Event Back to Basics
Take part in this weekend's event to win:
- A Gold, Silver and Bronze G1 Power Core Chips
- Up to 3,400,000 Energon, 20,000 Spark, 2,000 Premium Shards, 1,400 3-Stars Shards and 600 4-Star Shards
- Bonus XP per Battle
Want more?
Go for the extra mile and unlock Final Thrust Crystals from the harder tiers, each one containing up to 100,000 Spark!
Don't miss out who are the new recruits to join the Earth Wars with Simon Furman's newest story!
Event type: Individual Totaliser
Start Date: 05/07/19 10:00 UTC
End Date: 08/07/19 10:00 UTC
Prestige Allowed: None (1)
Bonus Experience: Triple XP!
How to Participate?
  • Reach HQ Level 4!
  • Tap the Event button!
  • Select an Event Battle Zone to fight in!
  • Win your battle and gather Battle Points!
  • Collect prizes!
Event Battle Zones
Transformers News: Transformers Earth Wars Event Back to Basics
Totaliser Prizes
Transformers News: Transformers Earth Wars Event Back to Basics
* Each Final Thrust Crystal contains one of the following:
Transformers News: Transformers Earth Wars Event Back to Basics
Transformers News: Transformers Earth Wars Event Back to Basics
Prime League: Special Event
Transformers News: Transformers Earth Wars Event Back to Basics
It’s been almost 2 weeks since we introduced the new Alliance league: Prime League. And we hope you are enjoying fighting in the new league.
To make it more competitive and rewarding, we are running a special event starting this Friday!
One alliance who has achieved most wins in Prime League during the period below will receive special rewards!
Start Date: 05/07/19 10:00 UTC
End Date: 24/07/19 10:00 UTC
Rewards
Transformers News: Transformers Earth Wars Event Back to Basics
Please note: You must stay in your alliance until prizes are awarded.
Also in order to increase the number of Alliances currently fighting in the Prime League, we will be temporarily disabling the opt-in promotion to the new league and will be automatically promoting alliances that have done 2 wins in the Cybertron League.
This change will go live on this Thursday with the content push and will last for at least a week.
Transformers News: Transformers Earth Wars Event Back to Basics
Wallpapers
Transformers News: Transformers Earth Wars Event Back to Basics
Did you know that you can download cool Transformers:Earth Wars wallpapers for your desktop and mobile from our wiki?
Head to our wiki and spice up your screen with the Earth Wars wallpapers!
Transformers News: Transformers Earth Wars Event Back to Basics
Transformers News: Transformers Earth Wars Event Back to Basics
The most recent Titans wallpapers are also available!
Transformers News: Transformers Earth Wars Event Back to Basics
Bug Fixes / Updates
Transformers News: Transformers Earth Wars Event Back to Basics
The following bug fixes/updates are coming to the game soon.
    Cybertron Starscream stun and damage buff
      This fix is already live
  • Bombshell and Perceptor confuse ability could stack with other confuse ability (forcing defences into unexpected behaviour). This will no longer be the case this Thursday.
  • Silverbolt and Thundercracker special ability damage over time ticks at a faster cadence than before bringing the damage closer to the amount in the description text.
  • After the end of their ability, Slash and Rippersnapper will no longer retarget outpost bots across the map.
  • The grenade reach of Hook/Ratchet/Shockwave/Wheeljack now matches the range of their special abilities. This means the bots won’t need to move for the grenade to reach the outer rim of the range circle.
      These fixes/updates will go live with a content release this Thursday
Transformers News: Transformers Earth Wars Event Back to Basics
Twitch
Transformers News: Transformers Earth Wars Event Back to Basics
There will be no stream this Thursday.
We’ll be back LIVE Thursday, July 11th @4pm UTC!
Follow us on Twitch
Transformers News: Transformers Earth Wars Event Back to Basics
Transformers News: Transformers Earth Wars Event Back to Basics
Transformers News: Transformers Earth Wars Event Back to Basics

Please keep in mind that any of the information in this newsletter could be subject to change without notice.

Copyright © 2019 Space Ape Games. All Rights Reserved.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission.
© 2015 Hasbro. All Rights Reserved.

Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed
Date: Tuesday, July 2nd 2019 10:27pm CDT
Categories: Game News, Press Releases, Collectables
Posted by: Stargrave | Credit(s): IGN

Discuss This Topic · Permanent Link
Views: 34,475

Thanks to a new article from IGN we have a great breakdown of the new Blaster vs. Soundwave 35th Anniversary Edition Pack from the Transformers Trading Card Game. We also get a awesome images of the retail version cards which are in a more updated art style. And to cap it off, Omnibots! The classic G1 Mail Aways are now joining into the TCG fray.

Check them out below and as always share your thoughts with the Seibertron crew in the forums and stay tuned for the latest in Transformer news!
From the article:
"NOTE: The 35th Anniversary Blaster vs. Soundwave set will be available at SDCC, Gen Con, PAX Unplugged, and then online at Hasbro Pulse after SDCC concludes. The Convention Pack 2019 will be available for in-person purchases at SDCC only, followed online at Hasbro Pulse. The post has been updated for clarification.
A special Transformers: TCG boxed set and 2019 convention pack are coming to San Diego Comic Con this year, and you can get a first look at the cards stats, as well as the (always) excellent Transformers art, right here.

The boxed set celebrates 35 years of transforming tape-decks waging Cybertronian warfare, featuring Autobot communicator Blaster and Decepticon communicator Soundwave, as well as their cassette robot underlings. Check out each card in both their alt and bot modes, as well as their stats, in the slideshow below"


Here's the images from the slideshow:
Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed


"The boxed set will be available for purchase at "San Diego Comic Con, Gen Con, and PAX Unplugged," while the Convention Pack is only available at SDCC and Pulse following the show.

However, the good news is if you miss your chance at one of the cons or online, Hasbro is releasing a retail version of the boxed set with the exact same stats, but different art. Have a look at the retail version of the Blaster vs. Soundwave 35th Anniversary boxed set below:
Transformers: TCG Blaster vs. Soundwave Retail Edition"

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

"In addition to the boxed set, there's also a Convention Pack 2019 featuring the Omnibots: Sergeant Overdrive, Private Downshift, and Private Camshaft. The packs are "non-randomized" and can be picked up for $15 at the convention or on Hasbro Pulse."

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers News: Transformers Trading Card Game Blaster vs Soundwave Pack Retail Version and Omnibots Revealed

Transformers Trading Card Game Omega Supreme Set on Sale at Lootcrate for only Ten Bucks

Transformers News: Transformers Trading Card Game Omega Supreme Set on Sale at Lootcrate for only Ten Bucks
Date: Monday, July 1st 2019 1:31am CDT
Categories: Game News, Collectables
Posted by: Stargrave | Credit(s): Emerje from Seibertron/Lootcrate

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Views: 19,569

Well, $9.99, but forgive me that one penny as we let you in on a steal of a deal going on right now at Lootcrate's Lootvault! At 75% off the normal $39.99 you can own the Transformers Trading Card Game Omega Supreme set for just $9.99!
From Lootcrate:
"This official, extra large playable card for the Transformers Trading Card Game features OG Autobot Omega Supreme, who transforms into a rocket, tank, and base. Play this exclusive, double sided card next time want to transform the outcome of your next game.
Pre-Order Today! Estimated Shipping: Late June. Will ship separate from other items in your order. US Only."

Transformers News: Transformers Trading Card Game Omega Supreme Set on Sale at Lootcrate for only Ten Bucks

Transformers News: Transformers Trading Card Game Omega Supreme Set on Sale at Lootcrate for only Ten Bucks

Those looking to bolster their decks with the king of the Sentinels for a fraction of the price the time to act is now because there's no word on how long this amazing sale is going to last. Click the images for the jump to Lootvault and let us know your thoughts in the forums. As always stay tuned to the Seibertron news feeds for the latest in Transformer news!

Transformers Trading Card Game SDCC Exclusive Blaster and Soundwave Sets

Transformers News: Transformers Trading Card Game SDCC Exclusive Blaster and Soundwave Sets
Date: Friday, June 28th 2019 2:20pm CDT
Categories: Event News, Game News, Press Releases
Posted by: Stargrave | Credit(s): SDCC2019

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Views: 28,329

Look out and shout! Oww! It's hard not to quote one of the all time fan favorites when you catch a look at the classic G1 packaging art used for these two new Transformers Trading Card Game sets exclusive to the San Diego Comic Con 2019. That's right, each of these one-bot-armies is impressive alone but each is coming equipped with an entourage of mighty minions! Even better than that, they come together as one set. Thanks to the always hard working Seibertronian the Card Captain the Wizard of the Most #Sideways# for the heads up on this news!

From the press release:
Transformers News: Transformers Trading Card Game SDCC Exclusive Blaster and Soundwave Sets
"Blaster VS Soundwave 35th Anniversary Edition
Limit of 2 per customer.
To help celebrate the 35th Anniversary of Transformers, the Transformers TCG presents the fan-favorite match-up of Blaster VS Soundwave with throwback art and packaging.
Contains 2 Large and 6 Small foil TRANSFORMERS TCG character cards, and two 40-card decks of battle cards.
BLASTER // Communications
SOUNDWAVE // Communications
STEELJAW // Tracker
RAMHORN // Warrior
EJECT // Electronic Surveillance
RAVAGE // Saboteur
BUZZSAW // Spy
FRENZY // Warrior

Price: $50"

Don't be late or you all are going to be looking like burnt out toaster ovens as these are bound to move fast! Are these the sets that are going to finally going to convince you to pick up the new game? Are you players ready for tournaments looking forward to these sets to amp up your decks?
Share your favorite load outs in the forums and let us know!

Transformers Trading Card Game Turbo Mode Revealed

Transformers News: Transformers Trading Card Game Turbo Mode Revealed
Date: Friday, June 28th 2019 10:43am CDT
Categories: Toy News, Game News, Press Releases
Posted by: Stargrave | Credit(s): Transformers Trading Card Game

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Views: 33,603

Thanks to our member #Sideways# we have word that the Transformers Trading Card Game is about to step things up a bit with Turbo Mode! Thanks to an article on the TCG Facebook site by Scott Van Essen we get a succinct break down of how this mode will work. Take your standard Transformers TCG format to a more simple more intense version as stated in the article "Turbo Mode is a limited format created specifically for Transformers. Each player opens two booster packs. The characters are your team and the battle cards are your deck. That’s it, you’re off to the races."
Transformers News: Transformers Trading Card Game Turbo Mode Revealed
The article goes in depth to the limitations and benefits of this version of the game.
"Once you’re playing, Turbo mode captures the core of what the game is about. You have fast action, robots bashing each other to bits, and the abstracted tactical feel of our tapping-based combat system. This is one of the game’s core strengths, even though it’s so simple. The back and forth maneuver of attacking, tapping, and then being vulnerable to counter attack is at the heart of Transformers TCG. A large part of why we settled on two packs to start is because it’s the minimum number you need to experience this jockeying for position."
Transformers News: Transformers Trading Card Game Turbo Mode Revealed
It further goes on to touch on some things expected on the horizon.
"As I mentioned, we’ve been watching the world play Turbo Mode. Often this is on people’s streams, but we also got to see a ton of Turbo play at Origins 2019 before and during the Transformers TCG Open. We’ve had several cool ideas that we’re investigating for future sets, and we’re excited to talk about them when we get closer to those sets’ release dates.
For now though, we’re tweaking the rules for turbo for Wave 3 – War for Cybertron: Siege I. Starting in this wave, you get two characters per booster pack (one large and one small), so for Wave 3, before starting a game of Turbo Mode (and without seeing your opponent’s cards) you’ll select a team of one large and one small character from among your four character cards."
Transformers News: Transformers Trading Card Game Turbo Mode Revealed
Time to rev up your decks ands bend some fenders Seibertronians! Let us know if you're going to be giving Turbo Mode a go in the forums or if you're more of a fan of the standard play format.

IDW Transformers Number 8 Includes Trading Card Game Booster Pack

Transformers News: IDW Transformers Number 8 Includes Trading Card Game Booster Pack
Date: Wednesday, June 26th 2019 8:12pm CDT
Categories: Comic Book News, Game News, Press Releases
Posted by: Stargrave | Credit(s): IDW

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Views: 32,461

While checking on the IDW Twitter it was noted the full cover image for IDW's Transformers #8 lists in the lower left corner that this issue will also be including a Trading Card Game Booster Pack.
From the summary:
"As Megatron seeks to bring about change to Cybertron, he meets with Termagax, a living piece of Cybertronian history and founder of the Ascenticon movement. Find out where she takes him when TRANSFORMERS #8 hits stores this week!"
Transformers News: IDW Transformers Number 8 Includes Trading Card Game Booster Pack
Like it says in the summary the issue is due out this week so be sure to pick up your copy and let us know what you think in the forums!

"The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals

Transformers News: "The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals
Date: Wednesday, June 26th 2019 3:55pm CDT
Categories: Site Articles, Game News
Posted by: #Sideways#

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Views: 46,150

THE ULTIMATE DOOM


So the time has come! Well, almost.

With these reveals, the last cards of Siege 1 have come along with them! Oh god, why are there so many!? Now, this isn't going to be the last article I'll be doing -- not by a long shot! -- because I have a lot more to talk about including tournament reports from the larger events. Of course, you can find all of that content and more on my YouTube channel, Nanomachines!

Anyway, enough with this sordid affair! Let us get to the meat of the article!



TO ORIGINS AND BEYOND


Origins Game Fair was just last week, and there was a solid turnout of over 150 unique players over the course of the week, ending with an invitational where the top 32 players over the course of the week play in single elimination rounds to play for a prize pool of $10,000.

On the first day, we had roughly 30 players. I was in a frankly in an unknown metagame, with little idea outside of my own observations, my locals and a few articles to base any meta call on. To that end, I decided to play Insecticons because it is one of the most consistent decks out there with some of the best ability to beat random riffraff outside of the meta. When you play in an event, especially large ones, this is imperative. The first round or two when playing rogue can pit you against another rogue deck that just so happens to utterly dumpster your deck, potentially ruining your tournament.

With my deck chosen and my fate sealed, I ended up placing 3rd with a final record of 3-0-2 after tying against Planes and IDing against mirror into cut! I managed to face off against and meet several fellow content creators like Wreck 'N Rule and a couple of guys from VectorSigma.info, and it was really awesome to put some faces to the names and names to the faces!

With my Top 8 finish on the first day, I ended up more or less a spectator for the remainder of the tournament. To warm myself up to the idea of playing against a frankly absurd amount of hate for my chosen deck after literally half of the first day's Top 8 was made up of Insecticons, and to get a few more tickets for the prize wall, I played a bit on Saturday. This was mostly to test the meta after it evolved over the week, but I then dropped after deciding to stop grinching people like a huge jerk.

The next day, I played in the big finals. After I decided on playing Insecticons again, I was fully expecting to hit a horrible matchup on the first game and then dying instantly. Instead, I faced Cars which is even at its worst and great at its best thanks to their relatively low defense and average HP. I ended up winning and moving on to Top 16, securing my place in the Energon Invitational at Pax Unplugged!

The Top 16 matchup was definitely not as good of a matchup as Top 32, but Aerialbots was something that I expected to face. In fact, I knew that it was such a poor matchup in a vacuum that I decided to devote most of my sideboard to beating it with the most unlikely of cards: Repair Bay and Bad Attitude. Aerialbots deal chip damage to eventually KO multiple characters at once to win, and low chip damage over time gets stopped by Repair Bay and gets dumpstered by Bad Attitude. To make things even better, I ended up sideboarding Chop Shop for his reuse of Bashing Shield, Weapons, his unique draw ability and, yes, his potent healing.

Saying the words "Repair Bay" and "Bad Attitude" in a tournament setting brought tears to my eyes.

But, as I moved on to Top 8, I noticed something: Five out of the eight were all playing the same deck, and it was possibly my worst matchup. You see, Sentinels is a good matchup despite Sentinel's controlly, hand-destruction playstyle. However, their rather awful defensive capabilities and their orange list make them easy pickens for Insecticons to simply play their topdeck and attack.

Three Wide Prime, shorthand for Optimus Prime: Battlefield Legend, Flamewar and (usually) Hot Rod, is an awful matchup because they can both remove your hand as well as reduce your damage.

Reduce it by a lot.

But Insecticons, my list especially, have a habit of topdecking Weapons and Actions that increase your damage by quite a bit. The most important things about the matchup is target priority and saving your resources when you can and blowing them all at once when you need to.

Optimus Prime is a big guy, but so is Kickback with a Grenade Launcher and a Reckless Charge flipping the top ten cards of your deck.

The long and short about it is that Three Wide is your worst possible matchup, but it is by no means an autoloss. For Three Wide, it's an easy matchup to win. But, it's just as easy to lose as well. This is a lesson my Top 8 opponent, Kent Summerour, unfortunately learned the hard way, as I took the match after a hard-fought victory.

As I did, however, I looked to my right in bewilderment. Nearly all of my opponents were Three Wide, and it wss nearly impossible based on bracket position for me to face the winner of the game to my left. This, of course, came to fruition when my next round opponent, Steffon Pinckney, played me with his Hot Rod-based Three Wide. Kent had opted to use Motormaster, and with my Insecticon list not opting to play direct damage outside of Swarm, Motormaster struggled to find value. Hot Rod, however, is frankly disgusting when paired with Flamewar and was even worse to take out because he could ping Skrapnel with his KO Pile Ability to make math worse when it counted.

We ended up going 1-1 after I Swarmed him for the KO. Then, at the final turns of the final game, I misplayed. I ended up playing an Upgrade before using Backup Plan, where I would have drawn into an I Still Function and a Force Field to secure the game against his lone Prime. Without the Force Field, Chop Shop was KO'd and my Top Cut run came to a close.

But the story does not end there. You see, Steffon is a super cool guy (He also runs a YouTube channel, too! Check it out HERE!) and he ended up going into Top 2 with Dan from VectorSigma.info, where the two ended up splitting the prize pool and playing for the title. The mirror match was hard-fought, but Steffon eventually came out on top and claimed the title as the first ever Origins Open winner!

He made out with $1,250 after splitting the prize pool, an invitation to the Energon Invitational, a box of Siege, a fully paid Pax Unplugged badge and a signed crystal cube with Transformers etchings. He humbly accepted these gifts and our champion was crowned.

Me? Oh, I made off with a few things, myself. The Pax badge, the invite, $750 and a full box of Siege all came my way, with the latter being something I opened on my channel in a recent video. But honestly? The experience and the validation is really what matters the most to me; I started playing the TFTCG by myself in my room with proxies before the game even came out, and to come all this way in the first ever tournament? Well, I can't think of a better prize.

Well, that and the money.

If you're interested in the list I used, have no fear! I've included it below, including a deck profile that Steffon did himself on his channel, SDotAkuma:

Brower Bugs wrote:Barrage - Merciless Insecticon
Insecticon Skrapnel - Insecticon Leader
Kickback - Cunning Insecticon
Ransack - Insecticon Commando

2 Backup Plan
2 Bashing Shield
3 Erratic Lightning
2 Flame Thrower
3 Force Field
3 Grenade Launcher
3 I Still Function!
3 Improvised Shield
2 Mining Pick
3 Peace Through Tyranny
3 Power Punch
3 Reckless Charge
2 Static Laser of Iron Hide
3 Supercharge
3 Swarm!

Sideboard
Chop Shop - Sneaky Insecticon

3 Bad Attitude
2 Emergency Maintenance
1 Flamethrower
1 Mounted Missiles
2 Repair Bay
1 Static Laser of Ironhide


Speaking of Siege, I daresay that I haven't broken down the rest of the cards yet! Let's jump right in on that!


CHARACTERS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Top of the Shot to you!"


Top Shot is the little Micromaster that could. He has a surprising amount of value for a 4 Star character, and he has a solid amount of value to be seen out of his innate traits. He's a bit of a wonky type of Micromaster, where he gets more use out of his innate abilities than his tap effect. This is a good thing, given that -- by not using a tap effect to get value out of him -- you're essentially opening up more options in terms of other Micromasters on your team. In fact, one could even say that you could perhaps play Top Shot as the main support of a Micromaster/Small Guys team!

Allow me to explain. Top Shot is the leader of the Battle Patrol, and that carries over into his innate effects where he is a Leader. This, plus his Autobot nature, opens up the option to use him along with the Matrix of Leadership. The Matrix of Leadership gives all of your characters +1 and Pierce 1 so long as it's attached to an Autobot Leader; in other words, Top Shot. That way, you can give your team of smaller characters a way to deal more damage instead of, well, none at all. Being able to boost the damage of your team with a Matrix can be surprisingly potent given the fact that Top Shot is only 4 Stars, and a Tank no less!

Speaking of which, you can also run him alongside Flak, Demolishor, Starter Megatron and have plenty of room for three star cards, like Full Loadout. You can do a ton of damage with Demolishor and Megatron, and Top Shot adds his layer of power to that to create a formidable combination. Since they're all Tanks, Demolishor can draw three cards for his transformation effect, and perhaps more importantly, Hunker Down allows you to play a frankly disgusting amount of Armor on the field.

You can even use a Force Field on Top Shot, thanks to the fact that he has 5 HP, not 4. Meaning, he can take a solid amount of punishment as a "meat shield" if that's what it comes down to. Why a sacrificial lamb and not an offensive character? Unfortunately, even with his good utility, his offensive stats are not the best and thus if you're going to do anything with him, tapping him is the better option.

Besides, his draw + plan effect is still not bad no matter how you look at it, and that utility still translates well to a solid damage boost to your next attacker when you have a double orange in your hand. That being said, there are better draw options, but not at that cost and not for that pip color -- pretty much, if you're looking for a "universal" orange Micromaster, look no further!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I'm here to kick gum and chew butt and I'm all outta butt!"


Triggerhappy is interesting. On one hand, I would say that he'd make a defensive plane list happy being a Pierce attacker. On the other, I would say that he would make an aggro deck happy given that he can recycle the used Grenade Launchers for later use. The question is, which one suits him best? To answer this question, we need to take a look into his stats.

With Triggerhappy's high Pierce, he seems to be quite formidable, yes? No, that's not quite the case, now is it? You see, when you have a high Pierce, you can assume that you're able to deal all of that damage. Usually, that assumption would be true. This is not a usual case. With Pierce 4 and only two attack, you need an offensive boost to make use of him offensively, and his defense is not high enough to warrant too much investment on that front, either. So in defense, it's a rather awkward thing to put him in there because he necessitates the weapon in order to be effective.

So, if not the defense, then perhaps the offense? Well, let's decipher that for a moment. On one hand, his weapon recycling effect is always welcome in any list. But, his offensive stats are abysmal, and whereas you'll be more or less confirmed to swing for your Pierce 4, there are just better offensive options to run on that end. At that point, you're just a weapon reanimator -- which is fine -- but you need to balance the rest of your team to support him just as much as he's supporting you. The question is, can you really afford to devote that many stars to occasionally getting a weapon back?

I don't think so.

Triggerhappy is just too expensive for what he offers, and I think that there are just better options to run. Even using Reclaim and a small character with draw like Dead End seems to be the same value with more flexibility. I mean, sure, using Bombing Run in a defensive list seems good to keep him and his friends alive, but I just don't see Triggerhappy being that solid in defensive or offensive comps. I just can't justify him compared to the other options.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Lemme axe you a question..."


Pteraxadon is kind of great, not gonna lie. His cheap points only add to this, and he really fits well in a sideboard to fight against highly defensive decks.

Now, being a Battle Master, his stats are going to -- I'm just gonna say it -- suck. It's just the way the cookie crumbles in terms of Battle Masters, of course, with his awful defense and just "meh" offensive capabilities, but the general shtick of Battle Masters is that they don't have their value in their robot modes anyway, so this should not be a deal breaker.

As for his alternate mode, it is honestly one of if not the most powerful Battle Master effects I have seen. Reducing your opponents Base Defense (the defense printed on the card, for those who needed clarification) to 0 is a very, very powerful effect that crushes a lot of characters. For instance, Demolishor, who has his 4 Defense that he normally uses to keep himself alive suddenly becomes an easy target. Headstrong, Darkmount, Inferno, the list goes on with who Pteraxadon can counter. Now, that being said, it does not reduce whatever blue pips your opponent flips -- but really, who cares? It's more damage!

He's splashable, his effect is solid, and on top of that he still gives you a +3 attack boost! To be frank, I can't think of many Battle Masters I would rather put in a list. He's got a lot of value in an aggro list -- especially with Quartermaster allowing you to reuse him -- and you don't really lose much for tossing him in.

They say "you have to save the best for last". With Pteraxadon, I can't think of a better phrase to describe him.


BATTLE CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
A double-edged sword.


W5 Gyro Blaster, despite not having any pips whatsoever, is honestly one of the nuttiest cards I have ever seen. Remember, it doesn't just stop Bold -- it stops Tough, Kickback, Demolishor, white pips and everything in between.

Gyro Blaster allows you to play both offensively and defensively with it, dealing higher damage to characters with Tough and taking less damage against characters with Bold. Take Devastator for instance. You, for example, might play him in a blue list with a really slow, grindy playstyle and eventually you build up enough Tower to combine and have a really massive amount of HP. That's when you attach a Gyro Blaster to him and sit promptly on your 2 Defense and 10 Attack (or 11, rather, with the Gyro Blaster) not even counting any Armor you've attached prior.

Your opponent can't deal with that without using high base attack, and even then they have to deal with your defensive flips. Their Bold won't work, and when you swing at them, their Tough won't work either. The power of the W5 Gyro Blaster is just too massive to ignore, and when used in conjunction with Secret Actions like Infiltrate and Blue pips... Well, let's just say that any aggro deck in your area is going to have a bad time.

Like, a really bad time.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Thicker than a bowl of oatmeal.


Point Defense System is a neat little Armor that deals with a very, very specific problem.

So let me give you a quick recap, yeah? Siege 1 introduces black pips, including blue/black cards that can create a surprising amount of damage potential in blue decks, all without sacrificing that defensive power. In fact, black pips actually make Bold not horrible. Remember, certain characters have Bold innately, like Superion, and it would initially mill your deck and your resources. Black pips make that Bold actually worthwhile.

That's where Point Defense System comes in.

In the mirror blue/black matchup, your opponent is going to have roughly two to four Pierce at any given point in time through their Upgrades and through their black pips. This means that, even with your powerful defensive capabilities, you won't be able to block them when they have their Pierce. With Point Defense System, you're able to reduce that potential damage by a surprising amount given the nature of Pierce Upgrades, potentially tipping matchups like Aerialbots in your favor.

That being said, it really does depend on whether or not your local meta is more defensive or aggro-focused to whether or not you mainboard this card. If you want my personal opinion, I would probably just sideboard it in most cases -- three cards from your sideboard aren't too likely to be drawn when you need them, and I can only assume that most decks won't be as reliant on Pierce as Blue Black is.

Be that as it may, you should definitely sideboard Point Defense System if you're afraid of Pierce-heavy matchups. You'll find no stronger counter than this!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Must have been my imagination." ~ Whiterun, Decepticon patrol. Last words.


Going invisible seems pretty fun, but it's all fun and games until a Specialist loses an optic.

There are three of these kinds of armors, and nearly all of them are honestly pretty fantastic. I can tell where they were going with all of these with each of the innate triangle (Specialist, Melee, and Ranged respectively) defending against a different member of the triangle. In this case, it's Melee against Specialists and unfortunately we have to start off with the weakest link.

Covert Armor is a Melee armor that defends against Specialists, which, so I can preface, is not that great because Specialists seldom have enough offensive power to threaten other characters and if you're playing armor in a list, you more than likely playing it with a primary and secondary Armor cards already. This means that Covert Armor is so niche that it will only really counter Motorcycles, the only real Specialist-focused deck, which might not even be that popular given their low stats.

The point I'm making is this: It's kinda useless to have an Armor that only protects against a very niche thing, and it probably won't be able to make it into your Sideboard given the plethora of other options and probably worse matchups to fix.

That being said, though, it is a very consistent card being a green pip, and it blends very well in a blue list given that it is, well, a blue pip. There are a lot of benefits to these cards, and getting +2 defense is frankly stupid good on many different levels, which is why the others have such good power in them.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Might as well jump! (Jump!) / Might as well jump!
Go on and jump! (Jump!) / Go ahead and jump!"


As I said, there are definitely good cards in this trio. Reflex Circuits are definitely one of these, having the ability to get a freakishly good +2 defense against the rather prolific Melee class. The fact of the matter is, this has every bit the power of Covert Armor but in a more meaningful way.

I mean, when you consider how powerful this could be attached to someone like Superion (or just the Aerialbots in general, to be fair), things get a little gross especially with how players afraid of the Aerialbots can sideboard in Warpath to stop you from using your Tough abilities. Reflex Circuits allow you to defend through Warpath, Stunticon Swagger or whatever else they throw at you, like Gyro Blaster. The simple fact that you can get +2 defense on an Upgrade should not be ignored, especially for the normally defensive Ranged character roster.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
The best defense is a good defense.


To be perfectly frank with you, this is another miss for me, but at least not as much as Covert Armor.

Let me explain. When you have a Specialist, you expect to put one of two things on it: Field Communicator and Multi-Mission Gear. Multi-Mission Gear is still as powerful as it was in Wave 1, and it's still just as dependent on Specialists to... Well, work. The best part about that card is that it still gives you +1 Armor, and when you put it on a character like Skydive or someone similarly as defensive like Flamewar, your opponent is going to have a tough time clearing them from the board.

Whereas Sturdy Armor seems like a great inclusion on these characters, I wouldn't put Sturdy Armor anywhere near my mainboard and instead hold it on the side as a big maybe. Why? Well, let's dig in to that.

You see, Ranged Characters normally have quite low attack, save some outliers like Optimus or Megatron. The simple fact is, the Tank or the Plane is the best "average" Ranged character baseline: Defensive, middling attack stats and relying on Pierce and direct damage to do their dirty work for them. When you have a card like Sturdy Armor, you're trying to defend against something that doesn't even do high base damage that instead deals its damage through Pierce -- it's not possible.

Pierce is getting another big buff in Siege 1 thanks to the introduction of black pips, and Ranged characters are the big winners of that thanks to their already high reliance on Pierce to do their damage. Again, there are outliers that don't, but the "base" Ranged character normally does, and adding defense just doesn't matter when, well, it doesn't matter.

That being said, it is a nice counter to Optimus Prime -- Battlefield Legend amongst other things, but I would only include this if you're really, really afraid of him.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Oh, that's a little Bobby Dazzler! A real top-pocket find!"


Metal Detector is a great little engine that will definitely benefit lists like Blurr, Cars, Motorcycles and pretty much anything else that really likes playing extra Upgrades and can attack multiple times. When you have a Metal Detector on a character that attacks, you get to look at and play any Upgrade on your topdeck, and when you build your list accordingly it effectively makes that a done deal.

Blurr especially gets a load of value out of Metal Detector, as he untaps and attacks twice in one turn, effectively turning Metal Detector into a Brainstorm or Leap of Faith but for Upgrades! Of course, this doesn't confirm just what you'll get on the top of your deck (though you can try rigging that with Plan effects), but I often find that playing pretty much any Upgrade is generally a positive with few exceptions, like playing an Improvised Shield instead of just scrapping it.

Either way, Metal Detector doesn't give any stat boost, just a utility boost, making playing it somewhat of a "feels bad moment" like playing a Data Bank or your first Cargo Trailer. But, I think it'll offer much more value than one might expect, much like Scrounge. Anything that extends your hand can powerful, but it necessitates a list to support it.

The question is, is it worth the effort?

I think so.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Michael Knight, a lone crusader in a dangerous world. The world... of the Knight Rider."


Similarly to Metal Detector, Anticipation Engine is like a Multi-Mission Gear but for everyone and I love it to bits. I truly and honestly think that it's one of the most powerful Upgrades out there for Cars, Motorcycles and honestly just about anything else that plays a billion Actions in their decks and wants to play more of them. You can imagine someone like Blurr being able to play a tremendous amount of Actions during your turn including cards like Marksmanship, Leap Into Battle, Leap of Faith and loads more.

The fact that Actions have and always will be more powerful than Upgrades makes Anticipation Engine thus more powerful than Metal Detector. I could go into just why Actions are better than Upgrades, but to be perfectly honest I think I go over that in every article to be perfectly frank with you, so I don't think I'll go over it again this time just to save my sanity.

Unfortunately, with that power there must also be something to rein it in and Anticipation Engine has its fair share. Whilst you have a powerful effect, it's still a Weapon that takes up any other spot for weapons. That means that whatever you're attacking with, you won't be able to deal too much -- or any -- damage at all when you use it on a lesser powered character. That, and it's a white pip, not a green pip like Metal Detector. Unfortunately, this makes Anticipation Engine far less consistent than its Upgrade sister card and thus less powerful.

It's an odd balance with Anticipation Engine. On one hand, the effect of playing multiple Actions in one turn while not needing a Specialist in order to do so seems extremely powerful. On the other, though, you'll effectively be crippling yourself in terms of damage output. In that case, I don't think it'll see much play given that it doesn't give any stat boosts. The Weapon slot is so imperative to winning the game, that I struggle to justify taking it up with something that doesn't really give you anything in terms of power. That being said, perhaps you could fill your deck with damaging Actions to make Anticipation Engine essentially do more damage than none at all.

I dunno. It's a bit tin-foil-cappy, to be sure, but I'm confident that the list made to support this card would be so niche and oddly built that I'm not quite sure that it could function normally.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Extra Padding"? Same, Red. Same.



Extra Padding is simply not that great at being an armor, but it is great at getting more of itself in play which can be quite the boon to certain cards. So, let me explain.

You see, since Extra Padding is a stacked Upgrade, Equipment Enthusiast can draw a net more cards than normal. Three upgrades in one slot can give you essentially more potential value for Equipment Enthusiast. But, that's not all. You see, Armor is a potent yet fragile slot thanks to Bashing Shield. Being that Extra Padding is a stacked Upgrade, Bashing Shield can only remove one layer of Armor.

This makes Extra Paddimg an effectively invincible Armor, since playing Bashing Shield to simply remove one layer of Extra Padding would be a frankly abysmal expendiature for extremely little value. That said, Extra Padding is also a lot of effort to play during your turn, and it also has little payoff for the required resources.

I mean, think about it. You're almost never going to get all three, and if you do, you'll find that it's simply just as potent as a Reinforced Plating or Body Armor with double or triple the effort to play. That said, having an invincible armor isn't a bad thing, even if your opponent can play a Security Checkpoint and prevent you from playing it to begin with.

Either way, I think there are just better cards to play during your turn, but it's a cool little card regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
It's like half of a Flamethrower. So, like, a Smokethrower?


Basic Combat Protocols is a worse Flamethrower. I realize that, as a Utility, you're essentially adding on more Bold than you would normally, but you're losing that Utility value while also potentially losing weapon value.

Consider my Insecticon list. Did you see any Utilities? It's because aggro decks don't have the time to attach something that only gives them Bold 1. In fact, Tandem Targeting System is straight better because it attaches multiple Upgrades at once for effectively the same amount of damage.

Further, if you're playing Aggro, you'll find that when everyone untaps, they'll be unlikely to have any Upgrades whatsoever. Many aggressive decks use Upgrades like Grenade Launcher and Power Punch to deal damage, and this is no different. The simple fact is that Basic Combat Protocols is just a worse Flamethfower, making it a "feels bad" card that simply gives no value in the short run.

Problem is, Aggro is the only kind of deck that'd really benefit from this outside of Metroplex and Aggro decks live in the short run.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"You are an idiot! Do you need a second opinion? You are also ugly!" ~ The Medic, Team Fortress 2


You know, I've learned to consider all the options. I learned that certain cards are way better than they might seem. I learned that certain things just take the right matchup. I mean, this even replaces itself!

Under normal circumstances, I would tell you to move on. I would tell you, "A single damage counter isn't worth it" and just go on to the next card.

These are normal circumstances. A single damage counter isn't worth it. Just go on to the next card.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"YEET!"


Frag Toss is... Actually really solid. It reminds me of Swarm to many degrees since your opponent chooses where the damage goes, which is not necessarily a bad thing per se. Because of this consistent damage output, you can assume it will almost never go where you want it. That said, it is actually a very solid Decepticon card to play in Shockwave because that's kind of his whole playstyle.

Something else I'd like to point out is that this card is actually kind of amazing in Insecticons. Not only is it essentially "baby Swarm", but it is also a white pip instead of One Shall Stand's zero pips. It's honestly a very good card to look into when it comes to Insecticons and Shockwave, and I think this isn't the last time we've seen Frag Toss.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Go ahead. Make my day."


This card is very bad.

However, since it is a Decepticon card, you will be able to use it in Shockwave, especially since it has a black pip for the undoubtedly blue/black list.

That said, those are really the extent of the rewards you'll find with it. I think this one is niche at best. Move along!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
You know, I think I'm beginning to understand why Shockwave is "hand" control.


Shockwave kinda needs a hand.

Heh.

But truly, any Shockwave composition seems a little lackluster when compared to others, especially when you consider how hand destruction is usually a secondary effect rather than a full game plan. Shockwave usually deals a lot of damage at once through a burst of hand destruction, at least according to his Wave 1 iteration and the theme of LV Gamma Disruptor Launcher. With that in mind, we can pretty well assume that Major Shockwave and W1 Shockwave are going to be played in the same list because Gamma Disruptor is both a Decepticon card as well as a defensive hand destruction card.

But there's a problem.

When you consider the fact that hand control is a kind of "all or nothing" burst effect with often not a lot of payoff, this card gets a little worse. Consider Sentinels, for example. Sentinels really enjoy discarding your entire hand on the first turn of the game, and it works very well. However, when you consider that now that your opponent has no hand, you realize that you won't be able to discard any more cards to get any more value out of W1 Shockwave. That makes LV Gamma Disrupter Launcher just a tad bit worse, as well.

But is it bad?

Oh heavens no. Discarding a card from your opponent's hand while giving Shockwave a much-needed damage boost to the point that it reaches a permanent Grenade Launcher after two are attached? That's amazing. Especially when you consider the fact that, usually, after a Security Checkpoint your opponent is going to have only one card in their hand, an Action. When you use LV Gamma Disruptor, you can discard that last card and still boost your damage by quite a noticeable margin. Since it's also a Decepticon card, Major Shockwave can also effectively dig further into your deck to pull it out and use it against your opponent, making it a far more consistent card than most especially if you happen to use Reclaim to rig your topdeck to use any accidentally flipped ones.

Will this make Shockwave suddenly a nutty composition? I don't think it will, at least not particularly, but I do think that LV Gamma Disruptor is a necessary and welcome step in the right direction for Shockwave. I think it'll be a fantastic boost to Shockwave compositions, and I can't imagine a future without more to come.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Even Soundwave must pet the kitty cat. All must pet the kitty cat.


Micro Capacitor is a kind of, well, very good.

You see, in a team with Micromasters (or in certain cases a team full of Micromasters) you will have a lot of options when it comes to tapping effects. Sadly, you'll find that your opponent will often target down the most useful of these effects. With that in mind, we either simply had to bite the bullet and let it happen, or use Stealthiness or Bravery to attempt to redirect that damage. Micro Capacitor effectively forces your opponent to attack where you want them to, while also giving you the added bonus of untapping your Micromaster for later use.

I think that any deck that values its Micromaster will love this card more than life itself. I mean, imagine getting to use Red Heat twice before he's KO'd, or even Detour or Flak! You can get a lot of value out of your Micromasters when you use them at the right time; you can get even more value out of them if you get to use them twice.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Mark my words, Bolster will be of one of the best cards in the set.

Allow me to explain. In a defensive list, you have one big enemy that you will fear until the end of time, and that card is named Bashing Shield. Bashing Shield can remove your armor and make your characters take way more damage than they initially would (or should) and effectively deny your Armor upgrade for the turn. In fact, most defensive lists play cards like Espionage just to remove Bashing Shield when they see an opponent pick one up using its green pip.

That's where Bolster comes in.

You see, when Bolster activates, your opponent will not have the chance to remove any Force Field, Reinforced Plating or any other powerful Armors that you might have. But perhaps more than that, you can get ahead on the Upgrade arms race or use to disrupt your opponent, including using cards like Scrapper Gauntlets to remove potentially awful weapons before they have an effect.

In fact, I actually quite think that will be a very good use for Bolster. But just imagine all of the potential you can use with it! If your opponent overinvests into an attack, simply Force Field and deny them that play. If they underinvest, then you can use cards like Multi-Mission Gear to play more Actions or Scrapper Gauntlets to punish their board state.

Bolster is honestly one of the best cards I have seen in Siege, and I am ecstatic to see where it goes from here.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Defensive Formation is a less hand-based version of Bolster, at least in the defensive respects. Think of this like playing an Armored Plating on one of your characters with a Bolster -- it's just not that strong as a defensive card when compared to Bolster. But, when you consider that it is markedly better against hand destruction-based lists like Sentinels... Well, I guess you could find a place for it in a sideboard.

But in a mainboard? I mean, sure, it makes all of your characters have +1 defense, but why? This isn't like Battle Ready where it makes all of your characters have +1 attack for each Upgrade on them -- this is just straight +1 defense on an orange pip no less.

I'm confused, disappointed and I'm ready for the next card!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
RIP Viewfinder


It's basically Vaporize that can't target Utilities. It's at least good for decks that want to play a lot of black pips, but more than that I can't say I'd see using it over Ramming Speed, Vaporize or any of the other anti-Upgrade cards -- even Device Virus is better.

Either way, it's a middling card that will likely see play in black lists. More than that I cannot say.

However, it is worth noting that Reflector is actually featured on this card artwork! Plus, with a coy response from game designer Ken Nagle when I asked him at Origins about possible character inclusions, I'd wager that we'll be seeing a card or two based on everyone's favorite camera-based trio coming out next set. After all, why make new artwork to feature a character that will never come to be?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Skywarp quickly realized the easiest way to win in a Battle Royale game was to hide -- earning him the ire of his friends and the anger of his opponents.


Hiding Place is a very, very good card for Tall decks.

So, lemme explain. You see, when you have a Tall deck, you're only sitting there with two characters. It's easy -- especially for aggressive decks like Insecticons -- to focus down one of your characters with mass attack. So, with Hiding Place, you can effectively force your opponent not to do that by giving the character they wish to focus down Stealth. This is an incredibly good effect for a powerful composition like Double Primes or even Three Wide Prime, as redirecting your opponent's attacks in a defensive build is never not good.

Now, in most other lists, this won't help much. But, in lists like Sideswipe, Tall decks and various defensive compositions, you'll find that Hiding Place is invaluable.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Drawing a blank.


Being a +3 attack weapon, one could say that EM24 IR Laser Launcher is a good weapon -- one could even say that it has no downside like Erratic Lightning!

One would also be super, super wrong.

You see, being a blank pip effectively cuts back on that value by quite a large margin. You're effectively losing consistency in your list in terms of pip strength, something I am not a fan of. In fact, I cut One Shall Stand, One Shall Fall from my Insecticon list simply because it had no pips to flip during Kickback and other, equally as Bold characters' attacks.

The same could be said here. Laser Launcher still has a bit of power in it, sure, but I would never put more than one in a list that already had cards without pips like I Still Function. Even if I were to put this in a list, I would be far more likely to play One Shall Stands simply because of the out of combat damage that it could provide instead of the in combat damage that Laser Launcher provides.

One thing that Laser Launcher has over One Shall Stand, of course, is the lack of recoil. But is that truly a reason to play a subpar weapon over your other options?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I just keep "droning" on.


This card is a not great card, much like its two sister cards. Aside from Device Virus, Chop Shop and, well, dying, there really isn't many ways to scrap this card from one of your characters to scrap an already usually unimportant Utility from your opponent. Plus, you're not getting any healthier as the game goes by -- there just isn't time to play and scrap this card.

Of course, Personal Targeting Drone does have a green and white pip, so at least you can put a white pip into your hand if you desperately need one for Red Heat, Stakeout or other, similar effects. There's not too much reason to play this, otherwise, though.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Well I guess I need another name to roast Basic Combat Protocol with.


Think about Flamethrower, and then put a black pip on it, and then you have Smokethrower.

In orange/black decks, you're effectively able to play six copies of Flamethrower while still not losing any of your orange or black cards. In fact, in white/black lists like Omega Supreme/Jazz, you're going to be needing something like Smokethrower in order to actually deal a relevant amount of damage. It's not exceptional, no, but it does it's job and I think that's pretty much as much as you could ask for.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I have mastered the ability of standing so completely still that I become invisible to the eye. Watch."


Urban Camo is actually much better than Basic Combat Protocol.

So, Tough 1 is super small, yes, but when you consider that you can use it in tandem with Flamewar, General Optimus and an Armor, that Tough 1 can stack very quickly. Keep in mind, Urban Camo is a Utility -- not an Armor -- so you can play it alongside other cards like Reinforced Plating or Body Armor. Plus, being a Blue pip, you can still flip it and not feel awful about yourself.

It's kind of a feel bad card to play on your turn, but if you're playing defensively you're able to have enough time to take full advantage of Urban Camo, unlike Basic Combat Protocol in aggro lists. Either way, I think it's a great card for defensive lists in the highly underutilized Utility slot -- and I couldn't be happier.


CLOSING


Origins was a dream for me. I drove down with a friend of mine and ended up staying in an Air BNB with a great group of friends, having one of the first vacations I've had in a matter of years. Escape Rooms, literal knights in shining armor, film festivals and interesting eats all made the tournament at Origins not just any tournament, but an experience. I can't tell you how much I enjoyed my time at Origins -- and I think the best way to explain it is simply to tell you to go to the next tournament, yourself, and see. If you'd like to hear more things about my thoughts on my placement and my run, you can check out an interview with me that Cameron Ehteshami did on his channel, Arbitrary Hero!

I had an utterly awesome time at Origins, and it was even better to meet all the people that I have spoken to online about this card game we all love to play, and meeting new friends was even better. Plus, winning third was a nice bonus -- it was far greater than I had even hoped to place! I had hoped to get this article out beforehand, which is why it's so long, but I ended up running out of time and had to put it out after I got back from Columbus a week after. Sorry about that!

Speaking of those reveals, what do you think? I think that Bolster is one of my favorite cards in the set, and I think that the abilities that Bolster is bringing will be far and away one of the most impactful cards to be added to the game.

Or maybe I'm wrong. Who knows? Lemme know in the comments below what you think!

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Transformers Podcast: Twincast / Podcast #350 - Oops! All Optimus
Twincast / Podcast #350:
"Oops! All Optimus"
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Posted: Saturday, May 18th, 2024

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