Page 2 of 3

Re: Modernising designs

PostPosted: Mon Jul 11, 2022 5:51 pm
by RodimusPrimeUkraine1
MaximalNui wrote:Regarding alt-modes, there's one thing I'd like to see modernized (or at least updated): organic dino-modes. Characters like Dinobot and Beast Megatron are still portrayed as the scaly, Jurassic Park-inspired beasts instead of the feathered look everyone's already aware is the most accurate. Even in Kingdom, where every other Beast Warrior got a more accurate beast mode, they only get slightly better proportions and scaly texture; they couldn't even bother to put Dinobot's hands at the right angle!



Dinosaur transformers should get their beast modes updated for sure, as long as the original robot mode stays mostly the same, except for: No birdbrain, dinosaurs didn't have feathers! You don't have to be such a big banghead! Get off my Christian Minecraft server lol!

Re: Modernising designs

PostPosted: Tue Jul 12, 2022 1:29 pm
by AllNewSuperRobot
MaximalNui wrote:Regarding alt-modes, there's one thing I'd like to see modernized (or at least updated): organic dino-modes. Characters like Dinobot and Beast Megatron are still portrayed as the scaly, Jurassic Park-inspired beasts instead of the feathered look everyone's already aware is the most accurate. Even in Kingdom, where every other Beast Warrior got a more accurate beast mode, they only get slightly better proportions and scaly texture; they couldn't even bother to put Dinobot's hands at the right angle!


That would only be applicable, if organic Beast Modes were introduced now. The altmodes of Beast Wars are as identifiable as the Bot Modes. Were Tarantulas purple? While also being close in size to Pterosaurs?

The original Dinobots and Insecticons led the way with Beast altmode authenticity. "Robots in disguise" didn't apply to G1 Beasts and it never has since.

Re: Modernising designs

PostPosted: Tue Jul 12, 2022 4:47 pm
by MaximalNui
RodimusPrimeUkraine1 wrote:Dinosaur transformers should get their beast modes updated for sure, as long as the original robot mode stays mostly the same, except for: No birdbrain, dinosaurs didn't have feathers! You don't have to be such a big banghead! Get off my Christian Minecraft server lol!

...ok, I have almost zero meme knowledge, so I have no idea what Christian Minecraft server has to do with any of this.

Also, I hope you're just joking and not just denying the last two decades of fossil discoveries. Heck, people had been drawing comparisons between birds and dinosaurs since the time of Charles Darwin!

AllNewSuperRobot wrote:That would only be applicable, if organic Beast Modes were introduced now. The altmodes of Beast Wars are as identifiable as the Bot Modes. Were Tarantulas purple? While also being close in size to Pterosaurs?

The original Dinobots and Insecticons led the way with Beast altmode authenticity. "Robots in disguise" didn't apply to G1 Beasts and it never has since.

Oh, I have no problem with toys that represent the original iterations to stick with their aestethic. Or with taking liberties regarding scale or color (especially for a mostly-generic altmode like Tarantulas, who didn't resemble any specific spider species). It's just when dealing with new versions of those characters (like, say IDW1 Dinobot), or a toyline whose entire aesthetic is centered around "more realistic beast modes" except for those examples that I draw the line.

To put it simply, I don't mind a G1 Grimlock keeping the tripod stance, but I'd be annoyed if any other version of Grimlock stayed that way instead of the correct parallel-to-the-ground stance.

Re: Modernising designs

PostPosted: Tue Jul 12, 2022 8:34 pm
by RodimusPrimeUkraine1
MaximalNui wrote:
RodimusPrimeUkraine1 wrote:Dinosaur transformers should get their beast modes updated for sure, as long as the original robot mode stays mostly the same, except for: No birdbrain, dinosaurs didn't have feathers! You don't have to be such a big banghead! Get off my Christian Minecraft server lol!

...ok, I have almost zero meme knowledge, so I have no idea what Christian Minecraft server has to do with any of this.

Also, I hope you're just joking and not just denying the last two decades of fossil discoveries. Heck, people had been drawing comparisons between birds and dinosaurs since the time of Charles Darwin!

[quote="AllNewSuperRobot"]

darwin, seriously?! Curse darwin the satanist!

Re: Modernising designs

PostPosted: Wed Jul 13, 2022 9:27 am
by AllNewSuperRobot
MaximalNui wrote:Oh, I have no problem with toys that represent the original iterations to stick with their aesthetic. Or with taking liberties regarding scale or color (especially for a mostly-generic altmode like Tarantulas, who didn't resemble any specific spider species). It's just when dealing with new versions of those characters (like, say IDW1 Dinobot), or a toyline whose entire aesthetic is centered around "more realistic beast modes" except for those examples that I draw the line.

To put it simply, I don't mind a G1 Grimlock keeping the tripod stance, but I'd be annoyed if any other version of Grimlock stayed that way instead of the correct parallel-to-the-ground stance.


One of the main ideas behind this thread was giving contemporary altmode design overhauls to those that are now dated, obsolete or redundant. For example, Soundwave and Blaster.

Another character in that vein is Silverbolt. It has been nearly two decades since the last Concorde (2003). His altmode is now obsolete technology. There have been a couple generations of kids that have no idea what he is, other than a "big jet". Yet that is the design that HasTak stick with.

The Dinobots are mechanical Dinosaur designs from the 1980's. Could they do better now? Should they? That is where the Beasties also come into the conversation. Not just in terms of better scientific understanding. But improvements in engineering and design. They aren't restricted to most figure designs being iterations of bricks anymore.


Shows like Animated gave new designs to characters like Wreck-Gar. Which worked for him. But when it comes to Beast Wars, they only seem to want to push "realism" so far. Even IDWverse's cameos were more or less like for like replicas.

Re: Modernising designs

PostPosted: Mon Aug 01, 2022 9:42 pm
by Blastback
MaximalNui wrote: the feathered look everyone's already aware is the most accurate.


While those of us that really pay some level of attention know this, a lot of laypeople out there still think the Jurassic Park designs were correct. I've lost track of the number of people I've suprised by telling that Velociraptor was roughly the size of a turkey.....

Re: Modernising designs

PostPosted: Mon Aug 01, 2022 9:51 pm
by RodimusPrimeUkraine1
Blastback wrote:
MaximalNui wrote: the feathered look everyone's already aware is the most accurate.


While those of us that really pay some level of attention know this, a lot of laypeople out there still think the Jurassic Park designs were correct. I've lost track of the number of people I've suprised by telling that Velociraptor was roughly the size of a turkey.....


….Turkeys are big :shock:
But Dinosaurs didn't have feathers :BOOM:
Let me have my Jurassic Park, I'm a Christian! :BOWDOWN:
evolution is wrong, I don't want it spoiling my Transformers! :-x
If you want feathered dino tfs, buy a movie slash. :roll:

Re: Modernising designs

PostPosted: Tue Aug 02, 2022 11:45 am
by Cyber Bishop
RodimusPrimeUkraine1 wrote:But Dinosaurs didn't have feathers :BOOM:


according to scientists Velociraptors did :-D , actual ones not the JP ones. Did you watch Dominion as they have an "accurate" looking velociraptor in there. :BH-PREDACON: >:oP

Re: Modernising designs

PostPosted: Tue Aug 02, 2022 12:31 pm
by RodimusPrimeUkraine1
Cyber Bishop wrote:
RodimusPrimeUkraine1 wrote:But Dinosaurs didn't have feathers :BOOM:


according to scientists Velociraptors did :-D , actual ones not the JP ones. Did you watch Dominion as they have an "accurate" looking velociraptor in there. :BH-PREDACON: >:oP


No thanks, I dont want to hear about dumb evolution theories, I'm tired of this!
And your own saying, "question everything", does that include scientists?

Re: Modernising designs

PostPosted: Tue Aug 02, 2022 7:20 pm
by D-Maximal_Primal
Cyber Bishop wrote:
RodimusPrimeUkraine1 wrote:But Dinosaurs didn't have feathers :BOOM:

according to scientists Velociraptors did :-D , actual ones not the JP ones. Did you watch Dominion as they have an "accurate" looking velociraptor in there. :BH-PREDACON: >:oP

Fossil evidence is a wonderful thing. I too really want to see some dino-updates. I would love to see BW Dinobot but with the JP3 Raptor alt mode.

I'd also like if the G1 Dinobots took on alt forms more like FOC. Those dino's leaned more towards realistic, but still left some liberties, and to me that version of them are the definitive Dinobot designs.

Since I was thinking about him elsewhere, I think Ironhide needs a modernized design too. Soccer mom van mode just does not work for him, never has for me. I think he needs to adopt the FOC "F-U" SUV mode, or the movie style truck mode, both work so much better for him.

Re: Modernising designs

PostPosted: Tue Aug 02, 2022 7:31 pm
by Blastback
D-Maximal_Primal wrote:
Cyber Bishop wrote:
RodimusPrimeUkraine1 wrote:But Dinosaurs didn't have feathers :BOOM:

according to scientists Velociraptors did :-D , actual ones not the JP ones. Did you watch Dominion as they have an "accurate" looking velociraptor in there. :BH-PREDACON: >:oP

Fossil evidence is a wonderful thing. I too really want to see some dino-updates. I would love to see BW Dinobot but with the JP3 Raptor alt mode.

I'd also like if the G1 Dinobots took on alt forms more like FOC. Those dino's leaned more towards realistic, but still left some liberties, and to me that version of them are the definitive Dinobot designs.

Since I was thinking about him elsewhere, I think Ironhide needs a modernized design too. Soccer mom van mode just does not work for him, never has for me. I think he needs to adopt the FOC "F-U" SUV mode, or the movie style truck mode, both work so much better for him.


those dinobot designs were just about perfect. Would love to see more of them.

Re: Modernising designs

PostPosted: Tue Aug 02, 2022 7:40 pm
by D-Maximal_Primal
Blastback wrote:
D-Maximal_Primal wrote:
Cyber Bishop wrote:
RodimusPrimeUkraine1 wrote:But Dinosaurs didn't have feathers :BOOM:

according to scientists Velociraptors did :-D , actual ones not the JP ones. Did you watch Dominion as they have an "accurate" looking velociraptor in there. :BH-PREDACON: >:oP

Fossil evidence is a wonderful thing. I too really want to see some dino-updates. I would love to see BW Dinobot but with the JP3 Raptor alt mode.

I'd also like if the G1 Dinobots took on alt forms more like FOC. Those dino's leaned more towards realistic, but still left some liberties, and to me that version of them are the definitive Dinobot designs.

Since I was thinking about him elsewhere, I think Ironhide needs a modernized design too. Soccer mom van mode just does not work for him, never has for me. I think he needs to adopt the FOC "F-U" SUV mode, or the movie style truck mode, both work so much better for him.


those dinobot designs were just about perfect. Would love to see more of them.

As would I. I really want to see SS86 retools into FOC Dinobots, I would sell my SS86 Dinobots to own that set

Re: Modernising designs

PostPosted: Wed Aug 03, 2022 12:51 pm
by AllNewSuperRobot
Image

Image

There are always alternative looks for the Dinobots. Regardless of "realism".

Re: Modernising designs

PostPosted: Sat Aug 06, 2022 5:28 pm
by MaximalNui
RodimusPrimeUkraine1 wrote:
Blastback wrote:
MaximalNui wrote: the feathered look everyone's already aware is the most accurate.


While those of us that really pay some level of attention know this, a lot of laypeople out there still think the Jurassic Park designs were correct. I've lost track of the number of people I've suprised by telling that Velociraptor was roughly the size of a turkey.....


….Turkeys are big :shock:
But Dinosaurs didn't have feathers :BOOM:
Let me have my Jurassic Park, I'm a Christian! :BOWDOWN:
evolution is wrong, I don't want it spoiling my Transformers! :-x
If you want feathered dino tfs, buy a movie slash. :roll:

RodimusPrimeUkraine1 wrote:
Cyber Bishop wrote:
RodimusPrimeUkraine1 wrote:But Dinosaurs didn't have feathers :BOOM:


according to scientists Velociraptors did :-D , actual ones not the JP ones. Did you watch Dominion as they have an "accurate" looking velociraptor in there. :BH-PREDACON: >:oP


No thanks, I dont want to hear about dumb evolution theories, I'm tired of this!
And your own saying, "question everything", does that include scientists?

...I have so much I want to say here, but I don't want to derail the thread any further, so I'll just shut up and move on.

AllNewSuperRobot wrote:One of the main ideas behind this thread was giving contemporary altmode design overhauls to those that are now dated, obsolete or redundant. For example, Soundwave and Blaster.

Another character in that vein is Silverbolt. It has been nearly two decades since the last Concorde (2003). His altmode is now obsolete technology. There have been a couple generations of kids that have no idea what he is, other than a "big jet". Yet that is the design that HasTak stick with.

See, I think there's a difference here on your examples. Most kids don't even know what a cassete player even is, so Blaster and Soundwave are an obvious modernising priority. Silverbolt, on the other hand, is still recognizable as a plane even if its specific model is long discontinued, so it's less of a priority. Also, it's hard to find another record-breaking commercial plane with such a distinctive shape.

By that logic we should also update Blast Off, Astrotrain and any other space shuttle Transformer because that's a long discontinued spacecraft, even though it's still recognizable as a spacecraft.

Re: Modernising designs

PostPosted: Sun Aug 07, 2022 3:41 am
by AllNewSuperRobot
On the one hand, there isn't always a logical follow through to every example.

Secondly, Blast Off, Sky Lynx and Astrotrain still look like Space Shuttles. Regardless of the model specifics. Nothing today looks like a Concorde. Silverbolt would only be recognisable as a plane in an over-sized generic way. In the same way as Bumblebee and Cliffjumper reflect their altmodes with their "penny-racer" proportions.

Thirdly, why not update the shuttles? The other planes, trucks and cars too. Warpath and Seaspray are also outdated, for example.

Re: Modernising designs

PostPosted: Mon Aug 15, 2022 2:20 pm
by Cyber Bishop
RodimusPrimeUkraine1 wrote:And your own saying, "question everything", does that include scientists?


I QUESTION EVERYTHING AND EVERYONE, I TRUST NO ONE BUT MYSELF NOT EVEN MY IMMEDIATE FAMILY

Just because you are a "scientist" that doesn't make you special.

Been a while...

PostPosted: Sun Oct 23, 2022 8:06 am
by AllNewSuperRobot
I was thinking on something recently and thought this the best place to pose the question.

Boats, ships, hovercraft, fish et al

Image
Why don't water-based altmodes work/sell within Transformers?

Is it the pragmatic logistics that hold back their popularity or widespread use? Beast Wars, for example, had many aquatic based bots in the toyline. But even Depthcharge and Rampage didn't exactly fight/move with physics in mind, in their final encounter.

Outside of BW, for every Tidal Wave or Broadside. There are fifty cars, planes and trucks etc

Can/should anything be done to address the disparity? Or is it warranted??

Re: Been a while...

PostPosted: Sun Oct 23, 2022 12:33 pm
by Mkall
AllNewSuperRobot wrote:I was thinking on something recently and thought this the best place to pose the question.

Boats, ships, hovercraft, fish et al

Why don't water-based altmodes work/sell within Transformers?

Is it the pragmatic logistics that hold back their popularity or widespread use? Beast Wars, for example, had many aquatic based bots in the toyline. But even Depthcharge and Rampage didn't exactly fight/move with physics in mind, in their final encounter.

Outside of BW, for every Tidal Wave or Broadside. There are fifty cars, planes and trucks etc

Can/should anything be done to address the disparity? Or is it warranted??

I hate to use the 'R' word in a genre where giant robots come from space and turn into vehicles to fight one another, but I'm thinking the answer is Realism.

Both cars and planes can play in the same playspace with air adding another dimension, they can still interact well enough with one another. Boats and the like have a much less interactive environment by design, which may limit how kids use them and limits the environments that cartoons can use them too.

Al that said, I love boats and want to see more of them. I'm just not hopeful.

Re: Modernising designs

PostPosted: Sun Oct 23, 2022 6:35 pm
by D-Maximal_Primal
I'd like more boats, and I think the only reason they aren't used more is because they are useless around land, where a majority of TF stories take place. Again, would love more boats, just the limited usefulness of the alt mode in the grand scheme of things.

We need like a water world, an ocean world of some sort, to properly see a good amount of boats

Re: Modernising designs

PostPosted: Mon Oct 24, 2022 12:10 pm
by PerfectVision
BIONICLE has a submarine era.

There is a TV series that i have watched:it's called ZAK STORM,some sea adventures where you could put some transforming boat in."Never boring" is the good status to me.

Now that would be a very ambitious change of setting,unprobable.You can always hope for a minority but even that seems abandonned.

Altmode homogony

PostPosted: Mon Jan 02, 2023 1:51 pm
by AllNewSuperRobot
It's no secret I'm a big fan of redecos and minor retool variants.

IMG_1419.JPG


IMG_1426.JPG



The aesthetic of mass production has always been something I find appealing within Transformers. As it suits the idea of a robotic race, better than any other concept such as Protoforms or budding.

To that end, I'm wondering if we could take it a step further? Applying the idea to other forms. A standardised aesthetic that would for example, integrate Grimlock, BW Megatron, Trypticon, Snapdragon etc Sharing engineering in spite of size or function disparity. The same ethos applied to Optimus Prime and Motormaster, Hoist and Kup etc, etc

Forever removing problematic licensing. While at the same time bringing a distinct uniformity to Transformers entire line.

Re: Modernising designs

PostPosted: Tue Jan 03, 2023 6:11 pm
by MaximalNui
Mkall wrote:
AllNewSuperRobot wrote:I was thinking on something recently and thought this the best place to pose the question.

Boats, ships, hovercraft, fish et al

Why don't water-based altmodes work/sell within Transformers?

Is it the pragmatic logistics that hold back their popularity or widespread use? Beast Wars, for example, had many aquatic based bots in the toyline. But even Depthcharge and Rampage didn't exactly fight/move with physics in mind, in their final encounter.

Outside of BW, for every Tidal Wave or Broadside. There are fifty cars, planes and trucks etc

Can/should anything be done to address the disparity? Or is it warranted??

I hate to use the 'R' word in a genre where giant robots come from space and turn into vehicles to fight one another, but I'm thinking the answer is Realism.

Both cars and planes can play in the same playspace with air adding another dimension, they can still interact well enough with one another. Boats and the like have a much less interactive environment by design, which may limit how kids use them and limits the environments that cartoons can use them too.

Al that said, I love boats and want to see more of them. I'm just not hopeful.

I'm not sure who it was, but I remember someone mentioning it was a safety issue? Like they had to keep placing "toy does not actually float" on the box? Not sure if it's true or just a dumb rumor, though. It certainly is a dumb reason for me.

PerfectVision wrote:BIONICLE has a submarine era.

There is a TV series that i have watched:it's called ZAK STORM,some sea adventures where you could put some transforming boat in."Never boring" is the good status to me.

Now that would be a very ambitious change of setting,unprobable.You can always hope for a minority but even that seems abandonned.

Christian Faber does seem to have a thing for underwater environments anyway.

It might be different, but a fully aquatic colony world would certainly be interesting. Certainly a lot more plausible than a world where the entire culture revolves around Formula 1. And with enough research and creativity, it's easy to avoid making the ocean "boring"; there's just so much potential for lifeforms and unexplored regions within.

AllNewSuperRobot wrote:It's no secret I'm a big fan of redecos and minor retool variants.

IMG_1419.JPG


IMG_1426.JPG



The aesthetic of mass production has always been something I find appealing within Transformers. As it suits the idea of a robotic race, better than any other concept such as Protoforms or budding.

To that end, I'm wondering if we could take it a step further? Applying the idea to other forms. A standardised aesthetic that would for example, integrate Grimlock, BW Megatron, Trypticon, Snapdragon etc Sharing engineering in spite of size or function disparity. The same ethos applied to Optimus Prime and Motormaster, Hoist and Kup etc, etc

Forever removing problematic licensing. While at the same time bringing a distinct uniformity to Transformers entire line.

I can see a few reasons this wouldn't work.

From a Watsonian perspective, even vehicles or machines with the same basic function will be different depending on the specific purposes (a military jet and a cargo jet are as different as a Seeker and a carrier jet-bot), technological evolution (BW Megatron and G1 Grimlock should be as similar as a smartphone and a flip-phone) or origin (just compare cars from different companies, even if within the same style, and you have bots from different cities or colonies). Then you add the Transformers' nature as a living species with individual personalities and identities, and aside from members of an organized group (like the military, a gang or government), they will have distinct bodies to mark their individuality.

And from a Doylist perspective, well, those wouldn't be very interesting toys. There's only so many times a parent or adult fan will accept buying the same toy with small changes in design, if only to save money on another more necessary or interesting thing. One good example of this are the Starriors; I loved their story, but I have no doubt the fact every toy with the same body-type was pratically the same killed the line. I think the only "standardized" action figure line I know that actually worked was early BIONICLE, and even then they benefited from high customization possibilities.

Re: Modernising designs

PostPosted: Wed Jan 04, 2023 4:23 pm
by AllNewSuperRobot
MaximalNui wrote:I can see a few reasons this wouldn't work.

technological evolution (BW Megatron and G1 Grimlock should be as similar as a smartphone and a flip-phone)

We'll start with this one. As discussed in either the Rise of the Beasts thread or that of Legacy. This hasn't been a factor within the lore since Mainframe Beast Wars. To most latter derivate sources that have mined the nostalgia of the Maximals and Predacons, there is no size or evolutionary disparity anymore. They are simply alternate factions within the same time period. Most modern writers are too lazy to world-build a future timeline for the Transformers. Instead cherry picking favourites that all co-exist within the same toybox. So BW Megatron could even be one of the Dinobots with how askew the Beast Era lore has become.

MaximalNui wrote:They will have distinct bodies to mark their individuality.

I'll give you a further example of what I mean. Swindle and Hound. Aside from the former being a Combiner part. They are both essentially the same thing - a Jeep. Erstwhile separated by a colour palette. So by making them the same Jeep Bot (in terms of engineering). The only real change would be removing the potential problem of the Mitsubishi license from Hound.

MaximalNui wrote:And from a Doylist perspective, well, those wouldn't be very interesting toys. There's only so many times a parent or adult fan will accept buying the same toy with small changes in design, if only to save money on another more necessary or interesting thing.


This is interesting to me.
Firstly, because yours is the second instance I've seen. That seems unfamiliar with the army builder concept. Also how popular it is...

Image

Image

Secondly, noting how many redecos exist canonically within Transformers itself. The Seekers (19 named), the Lambors, the Datsuns, the Penny Racers etc, etc
I'm just proposing adding more to these ranks. A few more colours to the Battlechargers, for example.

Re: Modernising designs

PostPosted: Fri Jan 06, 2023 12:54 pm
by RodimusPrimeUkraine1
I see G2 clench could be retooled from legacy G2 laser optimus


most importantly, found this hilarious image that relates best to this subject. Please promote this as a tf meme
Image

Re: Modernising designs

PostPosted: Fri Jan 06, 2023 12:55 pm
by RodimusPrimeUkraine1
I see G2 clench could be retooled from legacy G2 laser optimus


most importantly, found this hilarious image that relates best to this subject. Please promote this as a tf meme
Image