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Reaver

PostPosted: Sat Nov 05, 2016 5:02 pm
by ctrlFrequency
Name: Reaver
Allegiance: Decepticon
Function: Psychological Warfare
Alt. Mode: Cybertronian Jet / Sukhoi SU-45
Weapons: Robot Mode Weapons (usable only in robot mode): Whip, Energized Flail, Ice Rapier, Energon Prod
Alt Mode Weapons (usable only in Alt mode): 2 machine guns, 2 laser guided rocket pods, 2 air to air guided missiles hardpoints
Height: 34 ft
Quote: "All that matters is the corpses you leave in your wake."

Strength: 5
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 4
Courage: 6
Firepower: 5
Accuracy: 5
Melee: 8
Tech Skill: 5
Charisma: 4
Rank: 5

Special Abilities: Energy Tap

Profile: Reaver prefers to be wrapped in a veil of mystery and fear, like the shadows he prefers to dwell in. He doesn't ask questions, he inflicts fear with deadly precision and cold, detached, emotionless, cruelty for seemingly no reason at all. He does not believe in charming his victims, it’s not his job. His job is to make them suffer.

Often times his methods lead to loosening vocalizers and ends up obtaining information, but that is far from his goal… just a fortuitous extra.

Outsiders may call him an emotional void as on the surface, it doesn't appear much moves him. Almost like a life created explicitly for dealing in the dark depths of the psyche he finds things most find abhorrent, appealing.
Though this doesn’t mean that he is unable to make friends, one just has to understand his personality is deeply rooted in his cold, cruel world. His sense of humor is twisted, he prefers things of a darker nature, and doesn't display much affection, at least that most not close to him can tell.

Abilities: Reaver can extract a small amount of charge from an opponent by contact (energy tap, also called tapping) for a short time, leaving his target weaker until he target has an opportunity to recharge. This can be done by touch of his hand (or someone touching his hand), transferring charge from the target to him as long as he maintains contact for long enough, and must be activated.

Trained in the art of stealth and with a black color a scheme, he blends almost perfectly into the shadows. Quiet movements, learned from his stealthy training, allows him to surprise most mechs without use of cloaking devices.

He is very skilled in melee, particularly flexible weapons, especially with his whip.

His rapier is charged with a mild liquid nitrogen solution that can freeze the armor the longer it is in contact with the target. It’s advantage is more psychological, sending a chill through his victim, but can be effective in causing light armor to become brittle.

His Energon Prod sends a high voltage shock when activated, capable of temporarily stunning subduing his target on it’s higher setting.

His flail has no special properties beyond a dark purple glowing effect.

Weakness(es): The energy tap requires an amount of his own energy to use and can backfire on him; draining energy from him instead of his target; leaving him greatly weakened.[/quote]